Greetings Leaders,

Step into the next era of warfare with Robotics Age arriving in DomiNations Update 13.0! This massive update brings you the flagship feature Commanders, offering a Troop that you can fully customize and take into the battlefield. Within, you’ll also find new upgrades, expanded Manufactory progression, and so much more! Read on to prepare yourself for next week’s update.

Robotics Age Arrives
The Age of Robots is upon us! As your Bases and Alliances continue to develop state-of-the-art technologies to dominate the battlefield through the Automation Age, you’re ready to break ground in the new Robotics Age. Your top researchers are prepared to take the next step into this new era of warfare right at the launch of Update 13.0, as Robotics Age has the same level requirement as Automation Age!

This means if you’re at Automation Age, you’ll be able to Age up right away and get started on the new Building and Troop Upgrades. One major thing to note in this Age is that upgrades will require Manufactory Materials; any resource discount bonuses cannot reduce these totals.


All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.

All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.

Economy Buildings

Building

Level

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

Town Center

18

32,000,000 Gold
100 Polycarbonate

22d12h

12

14,000

244,000 HP
2,355 DPS

House

18

NA

NA

NA

NA

16,250 HP

Army Buildings

Factory

Level

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP

20

103,000 Oil
100 Polycarbonate

4d

4

640

36,594

21

104,000 Oil
100 Polycarbonate

4d

4

640

37,442

22

105,000 Oil
100 Polycarbonate

4d

4

640

38,290

23

106,000 Oil
100 Polycarbonate

4d

4

640

39,138

24

107,000 Oil
100 Polycarbonate

5d

4

640

39,986

25

108,000 Oil
100 Polycarbonate

5d

4

640

40,834

26

109,000 Oil
100 Polycarbonate

5d

4

640

41,682

27

110,000 Oil
100 Polycarbonate

6d

4

640

42,530

28

111,000 Oil
100 Polycarbonate

6d

4

640

43,378

29

112,000 Oil
100 Polycarbonate

6d

4

640

44,226

Airstrip

Level

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP

11

102,000 Oil
100 Polycarbonate

4d

4

630

23,556

12

103,000 Oil
100 Polycarbonate

4d

4

630

25,623

13

104,000 Oil
100 Polycarbonate

4d

4

630

27,690

14

105,000 Oil
100 Polycarbonate

4d

4

630

29,757

15

106,000 Oil
100 Polycarbonate

5d

4

630

31,824

16

107,000 Oil
100 Polycarbonate

5d

4

630

33,891

17

108,000 Oil
100 Polycarbonate

5d

4

630

35,958

18

109,000 Oil
100 Polycarbonate

6d

4

630

38,025

19

110,000 Oil
100 Polycarbonate

6d

4

630

40,092

20

111,000 Oil
100 Polycarbonate

6d

4

630

42,159

Fort

Level

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

13

102,000 Oil
100 Polycarbonate

4d

8

820

144,305 HP
3,138 DPS

14

103,000 Oil
100 Polycarbonate

4d

8

820

157,945 HP
3,391 DPS

15

104,000 Oil
100 Polycarbonate

4d

8

820

171,585 HP
3,644 DPS

16

105,000 Oil
100 Polycarbonate

4d

8

820

185,225 HP
3,897 DPS

17

106,000 Oil
100 Polycarbonate

5d

8

820

199,718 HP
4,166 DPS

18

107,000 Oil
100 Polycarbonate

5d

8

820

214,211 HP
4,435 DPS

19

108,000 Oil
100 Polycarbonate

5d

8

820

228,704 HP
4,704 DPS

20

109,000 Oil
100 Polycarbonate

6d

8

820

244,050 HP
4,988 DPS

21

110,000 Oil
100 Polycarbonate

6d

8

820

259,396 HP
5,272 DPS

22

111,000 Oil
100 Polycarbonate

6d

8

820

274,742 HP
5,556 DPS

Manufactory

Level

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP

6

10,000,000 Gold

8d

4

6,900

96,000

Defensive Buildings

Bunker

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP

11

100,000 Oil
100 Polycarbonate

4d

4

600

38,698

12

101,000 Oil
100 Polycarbonate

4d

4

600

39,312

13

102,000 Oil
100 Polycarbonate

4d

4

600

39,926

14

103,000 Oil
100 Polycarbonate

4d

4

600

40,540

15

104,000 Oil
100 Polycarbonate

5d

4

600

41,154

16

105,000 Oil
100 Polycarbonate

5d

4

600

41,768

17

106,000 Oil
100 Polycarbonate

5d

4

600

42,382

18

107,000 Oil
100 Polycarbonate

6d

4

600

42,996

19

108,000 Oil
100 Polycarbonate

6d

4

600

43,610

20

109,000 Oil
100 Polycarbonate

6d

4

600

44,224

Rocket Arsenal

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP

5

103,000 Oil
100 Polycarbonate

4d

4

600

51,767

6

104,000 Oil
100 Polycarbonate

4d

4

600

52,404

7

105,000 Oil
100 Polycarbonate

4d

4

600

53,041

8

106,000 Oil
100 Polycarbonate

4d

4

600

53,678

9

107,000 Oil
100 Polycarbonate

5d

4

600

54,315

10

108,000 Oil
100 Polycarbonate

5d

4

600

54,952

11

109,000 Oil
100 Polycarbonate

5d

4

600

55,589

12

110,000 Oil
100 Polycarbonate

6d

4

600

56,226

13

111,000 Oil
100 Polycarbonate

6d

4

600

56,863

14

112,000 Oil
100 Polycarbonate

6d

4

600

57,500

Tower

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

18

7,400,000 Gold
100 Polycarbonate

4d

4

510

25,546 HP
1,758 DPS

19

7,500,000 Gold
100 Polycarbonate

4d

4

510

25,865 HP
1,787 DPS

20

7,600,000 Gold
100 Polycarbonate

4d

4

510

26,184 HP
1,816 DPS

21

7,700,000 Gold
100 Polycarbonate

4d

4

510

26,503 HP
1,845 DPS

22

7,800,000 Gold
100 Polycarbonate

5d

4

510

26,842 HP
1,876 DPS

23

7,900,000 Gold
100 Polycarbonate

5d

4

510

27,181 HP
1,907 DPS

24

8,000,000 Gold
100 Polycarbonate

5d

4

510

27,520 HP
1,938 DPS

25

8,100,000 Gold
100 Polycarbonate

6d

4

510

27,879 HP
1,971 DPS

26

8,200,000 Gold
100 Polycarbonate

6d

4

510

28,238 HP
2,004 DPS

27

8,300,000 Gold
100 Polycarbonate

6d

4

510

28,597 HP
2,037 DPS

Sniper Tower

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

16

7,400,000 Gold
100 Polycarbonate

4d

4

670

43,102 HP
744 DPS

17

7,500,000 Gold
100 Polycarbonate

4d

4

670

43,804 HP
757 DPS

18

7,600,000 Gold
100 Polycarbonate

4d

4

670

44,506 HP
771 DPS

19

7,700,000 Gold
100 Polycarbonate

4d

4

670

45,208 HP
784 DPS

20

7,800,000 Gold
100 Polycarbonate

5d

4

670

45,954 HP
799 DPS

21

7,900,000 Gold
100 Polycarbonate

5d

4

670

46,700 HP
813 DPS

22

8,000,000 Gold
100 Polycarbonate

5d

4

670

47,446 HP
827 DPS

23

8,100,000 Gold
100 Polycarbonate

6d

4

670

48,236 HP
842 DPS

24

8,200,000 Gold
100 Polycarbonate

6d

4

670

49,026 HP
857 DPS

25

8,300,000 Gold
100 Polycarbonate

6d

4

670

49,816 HP
873 DPS

Anti-Tank Gun

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

14

7,400,000 Gold
100 Polycarbonate

4d

3

520

25,425 HP
10,761 DPS

15

7,500,000 Gold
100 Polycarbonate

4d

3

520

25,745 HP
10,894 DPS

16

7,600,000 Gold
100 Polycarbonate

4d

3

520

26,065 HP
11,027 DPS

17

7,700,000 Gold
100 Polycarbonate

4d

3

520

26,385 HP
11,160 DPS

18

7,800,000 Gold
100 Polycarbonate

5d

3

520

26,725 HP
11,301 DPS

19

7,900,000 Gold
100 Polycarbonate

5d

3

520

27,065 HP
11,442 DPS

20

8,000,000 Gold
100 Polycarbonate

5d

3

520

27,405 HP
11,584 DPS

21

8,100,000 Gold
100 Polycarbonate

6d

3

520

27,765 HP
11,733 DPS

22

8,200,000 Gold
100 Polycarbonate

6d

3

520

28,125 HP
11,883 DPS

23

8,300,000 Gold
100 Polycarbonate

6d

3

520

28,485 HP
12,033 DPS

Air Defense

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

15

7,400,000 Gold
100 Polycarbonate

4d

4

640

33,620 HP
3,052 DPS

16

7,500,000 Gold
100 Polycarbonate

4d

4

640

34,138 HP
3,088 DPS

17

7,600,000 Gold
100 Polycarbonate

4d

4

640

34,656 HP
3,124 DPS

18

7,700,000 Gold
100 Polycarbonate

4d

4

640

35,174 HP
3,160 DPS

19

7,800,000 Gold
100 Polycarbonate

5d

4

640

35,724 HP
3,198 DPS

20

7,900,000 Gold
100 Polycarbonate

5d

4

640

36,274 HP
3,236 DPS

21

8,000,000 Gold
100 Polycarbonate

5d

4

640

36,824 HP
3,274 DPS

22

8,100,000 Gold
100 Polycarbonate

6d

4

640

37,406 HP
3,316 DPS

23

8,200,000 Gold
100 Polycarbonate

6d

4

640

37,988 HP
3,358 DPS

24

8,300,000 Gold
100 Polycarbonate

6d

4

640

38,570 HP
3,400 DPS

Mortar

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

15

7,400,000 Gold
100 Polycarbonate

4d

4

600

24,964 HP
529 DPS

16

7,500,000 Gold
100 Polycarbonate

4d

4

600

25,292 HP
539 DPS

17

7,600,000 Gold
100 Polycarbonate

4d

4

600

25,620 HP
549 DPS

18

7,700,000 Gold
100 Polycarbonate

4d

4

600

25,948 HP
559 DPS

19

7,800,000 Gold
100 Polycarbonate

5d

4

600

26,297 HP
570 DPS

20

7,900,000 Gold
100 Polycarbonate

5d

4

600

26,646 HP
581 DPS

21

8,000,000 Gold
100 Polycarbonate

5d

4

600

26,995 HP
591 DPS

22

8,100,000 Gold
100 Polycarbonate

6d

4

600

27,364 HP
603 DPS

23

8,200,000 Gold
100 Polycarbonate

6d

4

600

27,733 HP
614 DPS

24

8,300,000 Gold
100 Polycarbonate

6d

4

600

28,102 HP
625 DPS

Machine Gun Tower

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DPS

12

7,400,000 Gold
100 Polycarbonate

4d

4

640

24,120 HP
566 DPS

13

7,500,000 Gold
100 Polycarbonate

4d

4

640

24,518 HP
572 DPS

14

7,600,000 Gold
100 Polycarbonate

4d

4

640

24,916 HP
578 DPS

15

7,700,000 Gold
100 Polycarbonate

4d

4

640

25,314 HP
584 DPS

16

7,800,000 Gold
100 Polycarbonate

5d

4

640

25,737 HP
592 DPS

17

7,900,000 Gold
100 Polycarbonate

5d

4

640

26,160 HP
600 DPS

18

8,000,000 Gold
100 Polycarbonate

5d

4

640

26,583 HP
608 DPS

19

8,100,000 Gold
100 Polycarbonate

6d

4

640

27,031 HP
618 DPS

20

8,200,000 Gold
100 Polycarbonate

6d

4

640

27,479 HP
628 DPS

21

8,300,000 Gold
100 Polycarbonate

6d

4

640

27,927 HP
638 DPS

Missile Silo

Levels

Resource Requirements

Upgrade Time

Citizens Req’d

XP

HP & DMG

14

103,000 Oil
100 Polycarbonate

4d

6

930

124,433 HP
10,457 DMG

15

104,000 Oil
100 Polycarbonate

4d

6

930

126,127 HP
10,577 DMG

16

105,000 Oil
100 Polycarbonate

4d

6

930

127,821 HP
10,697 DMG

17

106,000 Oil
100 Polycarbonate

4d

6

930

129,515 HP
10,817 DMG

18

107,000 Oil
100 Polycarbonate

5d

6

930

131,209 HP
10,937 DMG

19

108,000 Oil
100 Polycarbonate

5d

6

930

132,903 HP
11,057 DMG

20

109,000 Oil
100 Polycarbonate

5d

6

930

134,597 HP
11,177 DMG

21

110,000 Oil
100 Polycarbonate

6d

6

930

136,291 HP
11,297 DMG

22

111,000 Oil
100 Polycarbonate

6d

6

930

137,985 HP
11,417 DMG

23

112,000 Oil
100 Polycarbonate

6d

6

930

139,679 HP
11,537 DMG


Factory Troops

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 19
Major’s Machine Gun

3d
107,000 Oil
100 Biofoil

170

7,007

680

Level 20
Major’s Machine Gun II

3d
108,000 Oil
100 Biofoil

173

7,147

697

Level 21
Major’s Machine Gun III

3d
109,000 Oil
100 Biofoil

175

7,287

713

Level 22
Major’s Machine Gun IV

3d
110,000 Oil
100 Biofoil

177

7,427

730

Level 23
Major’s Machine Gun V

4d
111,000 Oil
100 Biofoil

179

7,567

747

Level 24
Major’s Machine Gun VI

4d
112,000 Oil
100 Biofoil

181

7,707

763

Level 25
Major’s Machine Gun VII

4d
113,000 Oil
100 Biofoil

183

7,847

780

Level 26
Major’s Machine Gun VIII

5d
114,000 Oil
100 Biofoil

185

7,987

797

Level 27
Major’s Machine Gun IX

5d
115,000 Oil
100 Biofoil

187

8,127

813

Level 28
Major’s Machine Gun X

5d
116,000 Oil
100 Biofoil

189

8,267

830

Commando

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 19
Major’s Infiltrator

3d
110,000 Oil
100 Biofoil

368

18,515

830

Level 20
Major’s Infiltrator II

3d
111,000 Oil
100 Biofoil

372

18,861

843

Level 21
Major’s Infiltrator III

3d
112,000 Oil
100 Biofoil

375

19,207

856

Level 22
Major’s Infiltrator IV

3d
113,000 Oil
100 Biofoil

378

19,553

869

Level 23
Major’s Infiltrator V

4d
114,000 Oil
100 Biofoil

381

19,899

882

Level 24
Major’s Infiltrator VI

4d
115,000 Oil
100 Biofoil

385

20,245

895

Level 25
Major’s Infiltrator VII

4d
116,000 Oil
100 Biofoil

388

20,591

908

Level 26
Major’s Infiltrator VIII

5d
117,000 Oil
100 Biofoil

392

20,937

921

Level 27
Major’s Infiltrator IX

5d
118,000 Oil
100 Biofoil

395

21,283

934

Level 28
Major’s Infiltrator X

5d
119,000 Oil
100 Biofoil

399

21,629

947

Heavy Tank

Troop & Level

Upgrade Time & Cost

Training Cost

HP

DPS

Level 18
Major’s Heavy Tank

3d
110,000 Oil
100 Biofoil

3,031

90,484

6,469

Level 19
Major’s Heavy Tank II

3d
111,000 Oil
100 Biofoil

3,051

91,763

6,554

Level 20
Major’s Heavy Tank III

3d
112,000 Oil
100 Biofoil

3,071

93,042

6,639

Level 21
Major’s Heavy Tank IV

3d
113,000 Oil
100 Biofoil

3,091

94,321

6,723

Level 22
Major’s Heavy Tank V

4d
114,000 Oil
100 Biofoil

3,111

95,600

6,808

Level 23
Major’s Heavy Tank VI

4d
115,000 Oil
100 Biofoil

3,131

96,879

6,893

Level 24
Major’s Heavy Tank VII

4d
116,000 Oil
100 Biofoil

3,152

98,158

6,977

Level 25
Major’s Heavy Tank VIII

5d
117,000 Oil
100 Biofoil

3,172

99,437

7,062

Level 26
Major’s Heavy Tank IX

5d
118,000 Oil
100 Biofoil

3,192

100,716

7,147

Level 27
Major’s Heavy Tank X

5d
119,000 Oil
100 Biofoil

3,212

101,995

7,231

Bazooka

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 17
Major’s Bazooka

3d
110,000 Oil
100 Biofoil

480

8,720

829

Level 18
Major’s Bazooka II

3d
111,000 Oil
100 Biofoil

483

8,858

843

Level 19
Major’s Bazooka III

3d
112,000 Oil
100 Biofoil

486

8,996

857

Level 20
Major’s Bazooka IV

3d
113,000 Oil
100 Biofoil

489

9,134

871

Level 21
Major’s Bazooka V

4d
114,000 Oil
100 Biofoil

492

9,272

885

Level 22
Major’s Bazooka VI

4d
115,000 Oil
100 Biofoil

495

9,410

899

Level 23
Major’s Bazooka VII

4d
116,000 Oil
100 Biofoil

498

9,548

913

Level 24
Major’s Bazooka VIII

5d
117,000 Oil
100 Biofoil

501

9,686

927

Level 25
Major’s Bazooka IX

5d
118,000 Oil
100 Biofoil

504

9,824

941

Level 26
Major’s Bazooka X

5d
119,000 Oil
100 Biofoil

507

9,962

955

Armored Car

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 17
Major's Armored Car

3d
110,000 Oil
100 Biofoil

808

19,537

3,308

Level 18
Major's Armored Car II

3d
111,000 Oil
100 Biofoil

814

19,894

3,362

Level 19
Major's Armored Car III

3d
112,000 Oil
100 Biofoil

819

20,251

3,416

Level 20
Major's Armored Car IV

3d
113,000 Oil
100 Biofoil

825

20,608

3,470

Level 21
Major's Armored Car V

4d
114,000 Oil
100 Biofoil

831

20,965

3,524

Level 22
Major's Armored Car VI

4d
115,000 Oil
100 Biofoil

836

21,322

3,578

Level 23
Major's Armored Car VII

4d
116,000 Oil
100 Biofoil

842

21,679

3,632

Level 24
Major's Armored Car VIII

5d
117,000 Oil
100 Biofoil

848

22,036

3,686

Level 25
Major's Armored Car IX

5d
118,000 Oil
100 Biofoil

853

22,393

3,740

Level 26
Major's Armored Car X

5d
119,000 Oil
100 Biofoil

859

22,750

3,794

APC

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 15
Major’s APC

3d
110,000 Oil
100 Biofoil

1,291

8,778

680

Level 16
Major’s APC II

3d
111,000 Oil
100 Biofoil

1,301

8,991

692

Level 17
Major’s APC III

3d
112,000 Oil
100 Biofoil

1,311

9,204

704

Level 18
Major’s APC IV

3d
113,000 Oil
100 Biofoil

1,321

9,417

716

Level 19
Major’s APC V

4d
114,000 Oil
100 Biofoil

1,331

9,630

728

Level 20
Major’s APC VI

4d
115,000 Oil
100 Biofoil

1,341

9,843

740

Level 21
Major’s APC VII

4d
116,000 Oil
100 Biofoil

1,351

10,056

752

Level 22
Major’s APC VIII

5d
117,000 Oil
100 Biofoil

1,361

10,269

764

Level 23
Major’s APC IX

5d
118,000 Oil
100 Biofoil

1,371

10,482

776

Level 24
Major’s APC X

5d
119,000 Oil
100 Biofoil

1,381

10,695

788

Tactical Helicopter

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

Heal Per Second

Level 14
Major’s Tactical Helicopter

3d
110,000 Oil
100 Biofoil

1,120

10,051

313

Level 15
Major’s Tactical Helicopter II

3d
111,000 Oil
100 Biofoil

1,125

10,249

321

Level 16
Major’s Tactical Helicopter III

3d
112,000 Oil
100 Biofoil

1,130

10,447

329

Level 17
Major’s Tactical Helicopter IV

3d
113,000 Oil
100 Biofoil

1,135

10,645

337

Level 18
Major’s Tactical Helicopter V

4d
114,000 Oil
100 Biofoil

1,140

10,855

346

Level 19
Major’s Tactical Helicopter VI

4d
115,000 Oil
100 Biofoil

1,145

11,065

355

Level 20
Major’s Tactical Helicopter VII

4d
116,000 Oil
100 Biofoil

1,150

11,275

364

Level 21
Major’s Tactical Helicopter VIII

5d
117,000 Oil
100 Biofoil

1,155

11,497

374

Level 22
Major’s Tactical Helicopter IX

5d
118,000 Oil
100 Biofoil

1,160

11,719

384

Level 23
Major’s Tactical Helicopter X

5d
119,000 Oil
100 Biofoil

1,165

11,941

394

MRL

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DMG Per Rocket

Level 13
Major’s MRL

3d
110,000 Oil
100 Biofoil

953

5,130

2,856

Level 14
Major’s MRL II

3d
111,000 Oil
100 Biofoil

959

5,235

2,907

Level 15
Major’s MRL III

3d
112,000 Oil
100 Biofoil

964

5,340

2,958

Level 16
Major’s MRL IV

3d
113,000 Oil
100 Biofoil

970

5,445

3,009

Level 17
Major’s MRL V

4d
114,000 Oil
100 Biofoil

976

5,557

3,063

Level 18
Major’s MRL VI

4d
115,000 Oil
100 Biofoil

981

5,669

3,117

Level 19
Major’s MRL VII

4d
116,000 Oil
100 Biofoil

987

5,781

3,171

Level 20
Major’s MRL VIII

5d
117,000 Oil
100 Biofoil

993

5,899

3,229

Level 21
Major’s MRL IX

5d
118,000 Oil
100 Biofoil

998

6,017

3,287

Level 22
Major’s MRL X

5d
119,000 Oil
100 Biofoil

1,004

6,135

3,345

Airstrip Troops

Fighter

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 55
Major’s Fighter Mk1

5d
250,000 Oil
80 Fiber Mesh

3,110

27,395

998

Level 56
Major’s Fighter Mk2

5d
250,000 Oil
80 Fiber Mesh

3,200

28,021

1,021

Level 57
Major’s Fighter Mk3

5d
250,000 Oil
80 Fiber Mesh

3,290

28,647

1,043

Level 58
Major’s Fighter Mk4

5d
250,000 Oil
80 Fiber Mesh

3,380

29,273

1,066

Level 59
Major’s Fighter Mk5

6d
250,000 Oil
80 Fiber Mesh

3,470

29,939

1,090

Level 60
Major’s Fighter Mk6

6d
255,000 Oil
80 Fiber Mesh

3,560

30,605

1,114

Level 61
Major’s Fighter Mk7

6d
255,000 Oil
80 Fiber Mesh

3,650

31,271

1,138

Level 62
Major’s Fighter Mk8

7d
255,000 Oil
80 Fiber Mesh

3,740

31,975

1,164

Level 63
Major’s Fighter Mk9

7d
255,000 Oil
80 Fiber Mesh

3,830

32,679

1,189

Level 55
Major’s Fighter Mk10

7d
255,000 Oil
80 Fiber Mesh

3,920

33,383

1,215

Recon Plane

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

Scan DMG Bonus

Level 25
Major’s Recon Mk1

5d
250,000 Oil
80 Fiber Mesh

3,110

29,604

252% To Buildings
189% To Walls

Level 26
Major’s Recon Mk2

5d
250,000 Oil
80 Fiber Mesh

3,200

30,360

252% To Buildings
189% To Walls

Level 27
Major’s Recon Mk3

5d
250,000 Oil
80 Fiber Mesh

3,290

31,116

252% To Buildings
189% To Walls

Level 28
Major’s Recon Mk4

5d
250,000 Oil
80 Fiber Mesh

3,380

31,872

252% To Buildings
189% To Walls

Level 29
Major’s Recon Mk5

6d
250,000 Oil
80 Fiber Mesh

3,470

32,628

252% To Buildings
189% To Walls

Level 30
Major’s Recon Mk6

6d
255,000 Oil
80 Fiber Mesh

3,560

33,384

252% To Buildings
189% To Walls

Level 31
Major’s Recon Mk7

6d
255,000 Oil
80 Fiber Mesh

3,650

34,140

252% To Buildings
189% To Walls

Level 32
Major’s Recon Mk8

7d
255,000 Oil
80 Fiber Mesh

3,740

34,896

252% To Buildings
189% To Walls

Level 33
Major’s Recon Mk9

7d
255,000 Oil
80 Fiber Mesh

3,830

35,652

252% To Buildings
189% To Walls

Level 34
Major’s Recon Mk10

7d
255,000 Oil
80 Fiber Mesh

3,920

36,408

252% To Buildings
189% To Walls

Bomber

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

DPS

Level 55
Major’s Bomber Mk1

5d
250,000 Oil
80 Fiber Mesh

4,450

25,298

275,795

Level 56
Major’s Bomber Mk2

5d
250,000 Oil
80 Fiber Mesh

4,670

25,993

280,991

Level 57
Major’s Bomber Mk3

5d
250,000 Oil
80 Fiber Mesh

4,880

26,688

286,186

Level 58
Major’s Bomber Mk4

5d
250,000 Oil
80 Fiber Mesh

5,090

27,383

291,381

Level 59
Major’s Bomber Mk5

6d
250,000 Oil
80 Fiber Mesh

5,300

28,078

296,577

Level 60
Major’s Bomber Mk6

6d
255,000 Oil
80 Fiber Mesh

5,510

28,773

301,772

Level 61
Major’s Bomber Mk7

6d
255,000 Oil
80 Fiber Mesh

5,720

29,468

306,967

Level 62
Major’s Bomber Mk8

7d
255,000 Oil
80 Fiber Mesh

5,940

30,163

312,163

Level 63
Major’s Bomber Mk9

7d
255,000 Oil
80 Fiber Mesh

6,150

30,858

317,358

Level 64
Major’s Bomber Mk10

7d
255,000 Oil
80 Fiber Mesh

6,360

31,553

322,553

Transport

Troop & Level

Upgrade Time & Cost

Training Cost (Oil)

HP

Paratrooper DPS

Level 49
Major’s Transport Mk1

5d
250,000 Oil
80 Fiber Mesh

2,400

25,852
Paratrooper 24,575

6,743

Level 50
Major’s Transport Mk2

5d
250,000 Oil
80 Fiber Mesh

2,480

26,311
Paratrooper 25,223

6,889

Level 51
Major’s Transport Mk3

5d
250,000 Oil
80 Fiber Mesh

2,570

26,770
Paratrooper 25,871

7,035

Level 52
Major’s Transport Mk4

5d
250,000 Oil
80 Fiber Mesh

2,650

27,229
Paratrooper 26,519

7,181

Level 53
Major’s Transport Mk5

6d
250,000 Oil
80 Fiber Mesh

2,730

27,688
Paratrooper 27,167

7,328

Level 54
Major’s Transport Mk6

6d
255,000 Oil
80 Fiber Mesh

2,820

28,147
Paratrooper 27,815

7,474

Level 55
Major’s Transport Mk7

6d
255,000 Oil
80 Fiber Mesh

2,900

28,606
Paratrooper 28,463

7,620

Level 56
Major’s Transport Mk8

7d
255,000 Oil
80 Fiber Mesh

2,980

29,065
Paratrooper 29,111

7,766

Level 57
Major’s Transport Mk9

7d
255,000 Oil
80 Fiber Mesh

3,060

29,524
Paratrooper 29,759

7,913

Level 58
Major’s Transport Mk10

7d
255,000 Oil
80 Fiber Mesh

3,150

29,983
Paratrooper 30,407

8,059

Commanders

Earlier this month, we gave a small glimpse at what you could expect from Update 13.0’s most prominent feature. To recap, Commanders will be the first customizable unit in DomiNations. A Commander will take to the battlefield with special abilities and can deploy on both Attack and Defense. As your Commanders rise in level they’ll obtain passive abilities that give them bonuses for deploying from Detachments. Most notably, Commanders won’t need to be trained or retrained to enter battle!

How to Obtain Commanders
Your first Commander, Ripley, will be available starting from the Medieval Age after you build the Fort.

Obtain your second Commander, Eradicator, when you reach Robotics Age and upgrade the Fort to level 13! A true personification of the power available to you at this Age. This mechanized walker is equipped with two weapons that it can fire while in motion.

Commander Customization
Customize your Commander with a unique look or new name within the Fort menu. You’ll find them roaming your base and in your pre-battle screen sporting the new look!

Commanders have four customization slots for various color options that you can mix and match! You can also choose cosmetic skins for each of these slots to create a Commander all your own, and each of those skins will have color options, too. The possibilities are endless!

You can name your Commander to make them stand out among the rest. The first name change is on us; after that, you can change your Commander’s name for crowns.

Obtaining Commander Skins
You’ll have various opportunities to collect Skins for your Commanders! We’ll be sure to give updates as they become available.

Skins won’t have any effect on how Commanders play, or offer any power-ups. You might equip a skin simply for bragging rights, depending on where you obtained it!

Collect various color options with Shader packs that can be used across your collected skins, some shaders may even come exclusively with a skin!

Commanders in Battle
Each Commander brings unique abilities to the battlefield. They can be deployed right out of your Troop Tray, or you can add them into your Detachments. Utilizing Commanders in the Leader slot of your Detachments will take advantage of their passive benefits. Commanders will deal bonus damage to Defenders, Generals, Heavy Tanks, and other Commanders. On defense, Commanders will spawn from your Town Center. Both Commanders can take to the battlefield at the same time!

Ripley

Eradicator

Slow Moving & High Health

High Health, Fires both Weapons while moving.

 

Utilizing a Mace & Shield, Ripley deals damage in an arc in front of them within Melee range.

The Eradicator will target an enemy with its long-range Railcannon (Range 7) and move toward the target until it’s within range to use the Flamethrower (Range 3). The Eradictor will continue to attack using both weapons against its target until destroyed.

 

Upgrading Commanders
You can upgrade your Commanders by either visiting the Fort or tapping your roaming Commander at your Base. A Commander can only be leveled in tandem with the Fort, so it’ll be important to upgrade both to get the most out of this new Troop.

Fort Level

Commander Max Level

1

2

2

4

3

6

4

10

5

20

6

30

7

40

8

50

9

60

10

70

11

80

12

90

13

100

Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules.

Commanders will receive a passive ability every ten upgrade levels.

Ripley Passives

Eradicator Passives

Level 10 - Ripley cannot be slowed

Level 10 - Eradicator cannot be slowed

Level 20 - DMG taken from Ground Troops -10%

Level 20 - Detachment DMG +10%

Level 30 - Detachment DMG +10%

Level 30 - DMG +10%

Level 40 - DMG +10%

Level 40 - Detachment Movement Speed +10%

Level 50 - Detachment HP +10%

Level 50 - Flamethrower Suppresses Ground Units (Enemies are 20% Slower for a time)

Level 60 - HP +10%

Level 60 - DMG +10%

Level 70 - DMG Taken from Buildings -10%

Level 70 - Detachment Rally Cooldown -5s

Level 80 - Attack Speed +10%

Level 80 - HP +10%

Level 90 - Detachment Attack Speed +10%

Level 90 - Detachment is immune to Suppression

Level 100 - HP +10%

Level 100 - +1 Range to Railcannon

You won’t need to worry about your Commander missing out on a battle due to an upgrade, either. This Troop will take to the battlefield on Offense and Defense, even if they’re in the middle of an upgrade! Additionally, you can still make progress on your Commander upgrades at the same time your Fort is upgrading.

We can’t wait to see your customized Commanders break through enemy defenses or hold the line against their attacks!

Manufactory & Munitions Update

Alongside a new component, Update 13.0 will introduce additional Manufactory progression. We’ve added new levels to all Munitions, increasing the cap to level 20. To help assist with the increased Manufactory production requirements, the Manufactory will also gain two additional Production and Assembly Slots once you reach the Robotics Age.

Munition

Unit/Building

Level

Field Kit

Ranged Infantry - Level 7

Heavy Infantry - Level 8

Bazooka - Level 1

Mortar Infantry - Level 2

Machine Gun Infantry - Level 2

Wall Breacher - Level 4

Commando - Level 2

Paratrooper - Level 1

Level 11 - Healing Received: +15%

Level 12 - HP: +5%

Level 13 - HP: +5%

Level 14 - Attack Speed: +3%

Level 15 -  DMG: +5%

Level 16 - DMG: +5%

Level 17 - HP: +5%

Level 18 - HP: +5%

Level 19 - Attack Speed: +3%

Level 20 - Heals 30% of HP when reaching 50% HP

Reinforced Plating

Heavy Cavalry - Level 5

Bunker - Level 1

Garrison - Level 8

Rocket Arsenal - Level 1

Stable - Level 6

Air Defense - Level 1

Ballista - Level 4

Catapult - Level 5

Redoubt - Level 2

Sniper Tower - Level 1

Tower - Level 1

Level 11 - DMG Taken while Stationary: -7%

Level 12 - HP: +5%

Level 13 - HP: +5%

Level 14 - HP: +5%

Level 15 - HP: +5%

Level 16 - HP: +5%

Level 17 - HP: +5%

Level 18 - HP: +5%

Level 19 - HP: +5%

Level 20 - DMG Taken from Airstrip Units: -5%

Composite Lining

Raider - Level 6

Armored Car - Level 1

Bomber - Level 1

Recon - Level 1

Fighter - Level 1

Transport - Level 1

Assault Vehicle - Level 1

APC - Level 1

Attack Helicopter - Level 1

Supply Cart - Level 3

Tactical Helicopter - Level 1

Level 11 - DMG Taken from Defensive Buildings: -5%

Level 12 - HP: +5%

Level 13 - DMG: +5%

Level 14 - HP: +5%

Level 15 - DMG: +5%

Level 16 - DMG: +5%

Level 17 - DMG: +5%

Level 18 - HP: +5%

Level 19 - HP: +5%

Level 20 - DMG Taken while Moving: -10%

L.R.E. Optics

MRL - Level 1

Ranged Infantry - Level 10

Tactical Helicopter - Level 1

Air Defense - Level 4

Ballista - Level 7

Catapult - Level 8

Redoubt - Level 5

Sniper Tower - Level 5

Tower - Level 11

Level 11 - Attack Speed at 3+ Range: +10%

Level 12 - DMG: +5%

Level 13 - HP: +5%

Level 14 - DMG: +5%

Level 15 - HP: +5%

Level 16 - HP: +5%

Level 17 - DMG: +5%

Level 18 - HP: +5%

Level 19 - DMG: +5%

Level 20 - DMG at 3+ Range: +15%

Communications Relay

Ranged Siege - Level 5

Mortar Infantry - Level 5

Machine Gun Infantry - Level 5

Bazooka - Level 3

Heavy Tank - Level 3

Heavy Cavalry - Level 9

Level 11 - DMG Taken from Defensive Buildings: -5%

Level 12 - Attack Speed: +3%

Level 13 - DMG: +5%

Level 14 - HP: +5%

Level 15 -  DMG: +5%

Level 16 - HP: +5%

Level 17 - Attack Speed: +3%

Level 18 - DMG: +5%

Level 19 - HP: +5%

Level 20 - DMG when attacking Ground Troops: +10%

Rapid Deployment Radio

APC - Level 1

Bunker - Level 4

Garrison - Level 10

Rocket Arsenal - Level 1

Stable - Level 10

Level 11 -  Protect Duration: +5 Seconds

Level 12 - Spawn Speed: 1

Level 13 - Spawned Unit DMG: 5%

Level 14 - HP: +4%

Level 15 - HP: +4%

Level 16 - HP: +4%

Level 17 - HP: +4%

Level 18 - Spawn Speed: +1

Level 19 - HP: +4%

Level 20 - Additionally spawns a Machine Gun Infantry every 3rd Wave

(Spawns based on Machine Gun Infantry level & in addition to normal spawned units)

Adaptive Camouflage

Commando - Level 9

Wall Breacher - Level 9

Level 11 - Movement Speed when Deployed: +15% (lasts 10 seconds)

Level 12 - DMG: +5%

Level 13 - Htipoints: +5%

Level 14 - DMG: +5%

Level 15 - Htipoints: +5%

Level 16 - Movement Speed: +5%

Level 17 - HP: +6%

Level 18 - DMG: +6%

Level 19 -  HP: +6%

Level 20 - DMG from Defenders: -10%

Braced Plating

Heavy Tank - Level 8

Assault Vehicle - Level 2

MRL - Level 3

Heavy Cavalry - Level 11

Supply Cart - Level 8

Attack Helicopter - Level 3

Level 11 - DMG Taken when Stationary: -5%

Level 12 - HP: +6%

Level 13 - Attack Speed: +3%

Level 14 - DMG: +6%

Level 15 - HP: +6%

Level 16 - HP: +6%

Level 17 - HP: +6%

Level 18 - Attack Speed: +3%

Level 19 - DMG: +6%

Level 20 - Once deployed, gains +1% DMG every 5 seconds 

(Caps at +50%)

H.A.V. Rangefinder

Raider - Level 11

Armored Car - Level 7

Assault Vehicle - Level 2

Attack Helicopter - Level 3

Ranged Siege - Level 8

Level 11 - DMG when Rallied: +10% (duration of rally)

Level 12 - Movement Speed: +5%

Level 13 - DMG: +6%

Level 14 - DMG: +6%

Level 15 - HP: +6%

Level 16 - HP: +6%

Level 17 - DMG: +6%

Level 18 - HP: +6%

Level 19 - HP: +6%

Level 20 - DMG when Rallied: +15%

B.D.A.R. Tools

Heavy Cavalry - Level 13

Ranged Siege - Level 10

MRL - Level 7

Raider - Level 13

Armored Car - Level 11

Assault Vehicle - Level 4

Air Defense - Level 11

Ballista - Level 11

Catapult - Level 12

Redoubt - Level 9

Sniper Tower - Level 13

Tower - Level 15

Level 11 - Healing Received: +10%

Level 12 - HP: +6%

Level 13 - DMG: +7%

Level 14 - HP: +6%

Level 15 - HP: +6%

Level 16 - DMG: +7%

Level 17 - HP: +6%

Level 18 -HP: +6%

Level 19 - DMG: +7%

Level 20 - DMG Taken while Stationary: -7%

Obstruction Transmitter

Heavy Infantry - Level 15

Ranged Infantry - Level 14

Raider - Level 13

Wall Breacher - Level 11

Commando - Level 13

Ranged Siege - Level 10

Supply Cart - Level 10

Mortar Infantry - Level 9

Assault Vehicle - Level 4

Machine Gun Infantry - Level 13

Armored Car - Level 11

APC - Level 9

MRL - Level 7

Paratrooper - Level 7

Level 11 - Assault Rally Effect: +20%

Level 12 - HP: +5%

Level 13 - DMG: +5%

Level 14 - HP: +5%

Level 15 -  DMG: +5%

Level 16 -  DMG: +6%

Level 17 - HP: +5%

Level 18 -  Movement Speed: +5%

Level 19 -  DMG: +6%

Level 20 - Range when Rallied: +1 (lasts for duration of rally benefits also apply to Assault Rally)

 

DRFM Jammer

Recon - Level 7

Bomber - Level 37

Fighter - Level 37

Transport - Level 31

Level 11 - DMG Taken from Towers: -5%

Level 12 - HP: +5%

Level 13 - HP: +5%

Level 14 - HP: +5%

Level 15 - HP: +5%

Level 16 - HP: +5%

Level 17 - HP: +5%

Level 18 - HP: +5%

Level 19 - HP: +5%

Level 20 - DMG Taken: -5%

Emergency Alert System

Bunker - Level 10

Garrison - Level 16

Rocket Arsenal - Level 4

Stable - Level 18

Level 11 - Spawned Units are Immune to Suppression: 10s

Level 12 - HP: +5%

Level 13 - Spawned Unit HP: +7%

Level 14 - HP: +5%

Level 15 - Spawned Unit HP: +7%

Level 16 - Spawned Unit DMG: +5%

Level 17 - HP: +5%

Level 18 - HP: +5%

Level 19 - Spawned Unit DMG: +5%

Level 20 - Additionally spawns a Decoy Trap every 5th Wave 

H.T.E. Rounds

Bazooka - Level 15

Attack Helicopter - Level 7

Heavy Tank - Level 16

Level 11 - Movement Speed: +10%

Level 12 - HP: +5%

Level 13 - DMG: +5%

Level 14 - HP: +5%

Level 15 - DMG: +5%

Level 16 - Attack Speed: +3%

Level 17 - DMG: +5%

Level 18 - HP: +5%

Level 19 - HP: +5%

Level 20 -  Bonus DMG: +15%

Explosive Rounds

Heavy Infantry - Level 17

Heavy Cavalry - Level 15

Level 11 - Splash DMG Radius: +.50

Level 12 - DMG: +5%

Level 13 - DMG: +5%

Level 14 - HP: +5%

Level 15 - HP: +5%

Level 16 - HP: +5%

Level 17 - DMG: +5%

Level 18 - HP: +5%

Level 19 -  DMG: +5%

Level 20 - Movement Speed Slow applied on Attacks: -10% (5-second duration)

Ejection Seats

Fighter - Level 49

Bomber - Level 49

Level 11 - Max HP healed per second while not deployed: +1% per second

Level 12 - DMG: +5%

Level 13 - HP: +5%

Level 14 - DMG: +5%

Level 15 - HP: +5%

Level 16 - DMG: +5%

Level 17 - DMG: +5%

Level 18 - HP: +5%

Level 19 - HP: +5%

Level 20 - Spawns Paratrooper when Destroyed: 1

 

As you might have noticed, with the Field Kit and Obstruction Transmitter, you can now equip Paratroopers with Munitions in this update! You’ll find Paratroopers under the ‘Airstrip’ Category when you want to equip Munitions. The first Munition slot for Paratroopers will be available at Transport Level 1, and the second Munition slot will be available at Level 36.

Strike Updates

Since the launch of Strike, leaders have been tuning up their skills and Main Hall Museums to collect Strike Chest rewards. With Update 13.0, we’re including multiple fixes and updates to Strike!

  • Fixed an issue where a Strike would be used even if no opponent was found.

  • Fixed a visual issue that would add two Strike Energy instead of adding one after watching a video ad to recharge Strike Energy.

    • The Strike Battle button would show the correct total, but this visual error could cause confusion.

New Councilor - Tomoe Gozen (Samurai)

Our next Councilor, Tomoe Gozen, arrives in 13.0!

Tomoe Gozen is remembered as one of Japan’s fiercest warriors. Tales call her beauty to be beyond measure, yet they praise her even more for her strength. She’s known as a warrior worth a thousand men, fearless before demon or god. No one knows for certain what became of her. Some say she was captured and forced into marriage, giving birth to a great warrior son. Others claim she cast aside her armor, lived as a nun, and died at ninety after a lifetime of mourning her lord and lover, Yoshinaka. Some claim she never lived at all, that she was only a character in tale sung by blind monks to the sound of the biwa. Regardless, Tomoe Gozen continues to inspire—be it her flash of steel, or her battlefield prowess as a woman in armor, her name still rides through the storm of history today.

In DomiNations, Tomoe Gozen assists in improving your defensive Missile Silo for both the Main and War Council Chambers.

Common

Uncommon

Rare

Epic

Legendary

Defensive Missile Silo DMG +8%

Defensive Missile Silo DMG +9%

Defensive Missile Silo DMG +11%

Defensive Missile Silo DMG +14%

Defensive Missile Silo DMG +18%

 

Defensive Missile Silo HP +11%

Defensive Missile Silo HP +13%

Defensive Missile Silo HP +16%

Defensive Missile Silo HP +20%

 

 

Invading Generals' HP -16%

Invading Generals' HP -20%

Invading Generals' HP -25%

 

 

 

Defensive Missile Silo HP +16%

Defensive Missile Silo HP +20%

 

 

 

 

Defensive Missile Silo DMG +18%

You can start recruiting Tomoe Gozen on 11/3/2025!

Ruins Clearing Update
We’ve changed the reward for clearing found Ruins from Crowns to Gold within this update.

 

Additional Updates

  • Removed an exploit that allowed Players to finish upgrading a higher-level General by upgrading a lower-level general at the same time.

  • Removed an exploit that allowed Players to upgrade any Troop or General more than one level at a time.

  • Removed an exploit that allowed Players to make infinite revenge attacks.

  • Fixed an issue where the Exalted Benefactions Ch. 1 Bonus wouldn’t apply to the Air Defense Blessing.

  • Fixed an issue where Scouting Bases ‘Available Loot’ totals didn’t reflect the actual total a Player could receive.

  • Fixed an issue where the total Medals that could be lost prior to battle showed incorrect totals.

    • In these instances, the post-battle screen showed the correct medal loss total. Both screens will now share the correct information.

  • Fixed a visual issue that would occur if you finished a Library Research with Speed Ups.

    • In these instances, if a player inspected the same bookcase they had just completed research on, it would appear as though the research was still ongoing.

  • Visual improvements in Base Preview when using the layout editor.