Greetings Leaders,

Step into the next era of warfare with Robotics Age arriving in DomiNations Update 13.0! This massive update brings you the flagship feature Commanders, offering a Troop that you can fully customize and take into the battlefield. Within, you’ll also find new upgrades, expanded Manufactory progression, and so much more! Read on to prepare yourself for next week’s update.

Robotics Age Arrives
The Age of Robots is upon us! As your Bases and Alliances continue to develop state-of-the-art technologies to dominate the battlefield through the Automation Age, you’re ready to break ground in the new Robotics Age. Your top researchers are prepared to take the next step into this new era of warfare right at the launch of Update 13.0, as Robotics Age has the same level requirement as Automation Age!

This means if you’re at Automation Age, you’ll be able to Age up right away and get started on the new Building and Troop Upgrades. One major thing to note in this Age is that upgrades will require Manufactory Materials; any resource discount bonuses cannot reduce these totals.


All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.

All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.

 

ECONOMY BUILDINGS
Building Level Resource Requirements Upgrade Time Citizens Req’d XP HP & DPS
Town Center 18 32,000,000 Gold
100 Polycarbonate
22d12h 12 14,000 244,000 HP
2,355 DPS
House 18 NA NA NA NA 16,250 HP

Army Buildings

FACTORY
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
20 103,000 Oil
100 Polycarbonate
4d 4 640 36,594
21 104,000 Oil
100 Polycarbonate
4d 4 640 37,442
22 105,000 Oil
100 Polycarbonate
4d 4 640 38,290
23 106,000 Oil
100 Polycarbonate
4d 4 640 39,138
24 107,000 Oil
100 Polycarbonate
5d 4 640 39,986
25 108,000 Oil
100 Polycarbonate
5d 4 640 40,834
26 109,000 Oil
100 Polycarbonate
5d 4 640 41,682
27 110,000 Oil
100 Polycarbonate
6d 4 640 42,530
28 111,000 Oil
100 Polycarbonate
6d 4 640 43,378
29 112,000 Oil
100 Polycarbonate
6d 4 640 44,226

 

AIRSTRIP
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
11 102,000 Oil
100 Polycarbonate
4d 4 630 23,556
12 103,000 Oil
100 Polycarbonate
4d 4 630 25,623
13 104,000 Oil
100 Polycarbonate
4d 4 630 27,690
14 105,000 Oil
100 Polycarbonate
4d 4 630 29,757
15 106,000 Oil
100 Polycarbonate
5d 4 630 31,824
16 107,000 Oil
100 Polycarbonate
5d 4 630 33,891
17 108,000 Oil
100 Polycarbonate
5d 4 630 35,958
18 109,000 Oil
100 Polycarbonate
6d 4 630 38,025
19 110,000 Oil
100 Polycarbonate
6d 4 630 40,092
20 111,000 Oil
100 Polycarbonate
6d 4 630 42,159

 

FORT
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
13 102,000 Oil
100 Polycarbonate
4d 8 820 144,305 HP
3,138 DPS
14 103,000 Oil
100 Polycarbonate
4d 8 820 157,945 HP
3,391 DPS
15 104,000 Oil
100 Polycarbonate
4d 8 820 171,585 HP
3,644 DPS
16 105,000 Oil
100 Polycarbonate
4d 8 820 185,225 HP
3,897 DPS
17 106,000 Oil
100 Polycarbonate
5d 8 820 199,718 HP
4,166 DPS
18 107,000 Oil
100 Polycarbonate
5d 8 820 214,211 HP
4,435 DPS
19 108,000 Oil
100 Polycarbonate
5d 8 820 228,704 HP
4,704 DPS
20 109,000 Oil
100 Polycarbonate
6d 8 820 244,050 HP
4,988 DPS
21 110,000 Oil
100 Polycarbonate
6d 8 820 259,396 HP
5,272 DPS
22 111,000 Oil
100 Polycarbonate
6d 8 820 274,742 HP
5,556 DPS

 

MANUFACTORY
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
6 10,000,000 Gold 8d 4 6,900 96,000

 

DEFENSIVE BUILDINGS

BUNKER
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
11 100,000 Oil
100 Polycarbonate
4d 4 600 38,698
12 101,000 Oil
100 Polycarbonate
4d 4 600 39,312
13 102,000 Oil
100 Polycarbonate
4d 4 600 39,926
14 103,000 Oil
100 Polycarbonate
4d 4 600 40,540
15 104,000 Oil
100 Polycarbonate
5d 4 600 41,154
16 105,000 Oil
100 Polycarbonate
5d 4 600 41,768
17 106,000 Oil
100 Polycarbonate
5d 4 600 42,382
18 107,000 Oil
100 Polycarbonate
6d 4 600 42,996
19 108,000 Oil
100 Polycarbonate
6d 4 600 43,610
20 109,000 Oil
100 Polycarbonate
6d 4 600 44,224

 

ROCKET ARSENAL
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
5 103,000 Oil
100 Polycarbonate
4d 4 600 51,767
6 104,000 Oil
100 Polycarbonate
4d 4 600 52,404
7 105,000 Oil
100 Polycarbonate
4d 4 600 53,041
8 106,000 Oil
100 Polycarbonate
4d 4 600 53,678
9 107,000 Oil
100 Polycarbonate
5d 4 600 54,315
10 108,000 Oil
100 Polycarbonate
5d 4 600 54,952
11 109,000 Oil
100 Polycarbonate
5d 4 600 55,589
12 110,000 Oil
100 Polycarbonate
6d 4 600 56,226
13 111,000 Oil
100 Polycarbonate
6d 4 600 56,863
14 112,000 Oil
100 Polycarbonate
6d 4 600 57,500

 

TOWER
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
18 7,400,000 Gold
100 Polycarbonate
4d 4 510 25,546 HP
1,758 DPS
19 7,500,000 Gold
100 Polycarbonate
4d 4 510 25,865 HP
1,787 DPS
20 7,600,000 Gold
100 Polycarbonate
4d 4 510 26,184 HP
1,816 DPS
21 7,700,000 Gold
100 Polycarbonate
4d 4 510 26,503 HP
1,845 DPS
22 7,800,000 Gold
100 Polycarbonate
5d 4 510 26,842 HP
1,876 DPS
23 7,900,000 Gold
100 Polycarbonate
5d 4 510 27,181 HP
1,907 DPS
24 8,000,000 Gold
100 Polycarbonate
5d 4 510 27,520 HP
1,938 DPS
25 8,100,000 Gold
100 Polycarbonate
6d 4 510 27,879 HP
1,971 DPS
26 8,200,000 Gold
100 Polycarbonate
6d 4 510 28,238 HP
2,004 DPS
27 8,300,000 Gold
100 Polycarbonate
6d 4 510 28,597 HP
2,037 DPS

 

SNIPER TOWER
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
16 7,400,000 Gold
100 Polycarbonate
4d 4 670 43,102 HP
744 DPS
17 7,500,000 Gold
100 Polycarbonate
4d 4 670 43,804 HP
757 DPS
18 7,600,000 Gold
100 Polycarbonate
4d 4 670 44,506 HP
771 DPS
19 7,700,000 Gold
100 Polycarbonate
4d 4 670 45,208 HP
784 DPS
20 7,800,000 Gold
100 Polycarbonate
5d 4 670 45,954 HP
799 DPS
21 7,900,000 Gold
100 Polycarbonate
5d 4 670 46,700 HP
813 DPS
22 8,000,000 Gold
100 Polycarbonate
5d 4 670 47,446 HP
827 DPS
23 8,100,000 Gold
100 Polycarbonate
6d 4 670 48,236 HP
842 DPS
24 8,200,000 Gold
100 Polycarbonate
6d 4 670 49,026 HP
857 DPS
25 8,300,000 Gold
100 Polycarbonate
6d 4 670 49,816 HP
873 DPS

 

ANTI-TANK GUN
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
14 7,400,000 Gold
100 Polycarbonate
4d 3 520 25,425 HP
10,761 DPS
15 7,500,000 Gold
100 Polycarbonate
4d 3 520 25,745 HP
10,894 DPS
16 7,600,000 Gold
100 Polycarbonate
4d 3 520 26,065 HP
11,027 DPS
17 7,700,000 Gold
100 Polycarbonate
4d 3 520 26,385 HP
11,160 DPS
18 7,800,000 Gold
100 Polycarbonate
5d 3 520 26,725 HP
11,301 DPS
19 7,900,000 Gold
100 Polycarbonate
5d 3 520 27,065 HP
11,442 DPS
20 8,000,000 Gold
100 Polycarbonate
5d 3 520 27,405 HP
11,584 DPS
21 8,100,000 Gold
100 Polycarbonate
6d 3 520 27,765 HP
11,733 DPS
22 8,200,000 Gold
100 Polycarbonate
6d 3 520 28,125 HP
11,883 DPS
23 8,300,000 Gold
100 Polycarbonate
6d 3 520 28,485 HP
12,033 DPS

 

AIR DEFENSE
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
15 7,400,000 Gold
100 Polycarbonate
4d 4 640 33,620 HP
3,052 DPS
16 7,500,000 Gold
100 Polycarbonate
4d 4 640 34,138 HP
3,088 DPS
17 7,600,000 Gold
100 Polycarbonate
4d 4 640 34,656 HP
3,124 DPS
18 7,700,000 Gold
100 Polycarbonate
4d 4 640 35,174 HP
3,160 DPS
19 7,800,000 Gold
100 Polycarbonate
5d 4 640 35,724 HP
3,198 DPS
20 7,900,000 Gold
100 Polycarbonate
5d 4 640 36,274 HP
3,236 DPS
21 8,000,000 Gold
100 Polycarbonate
5d 4 640 36,824 HP
3,274 DPS
22 8,100,000 Gold
100 Polycarbonate
6d 4 640 37,406 HP
3,316 DPS
23 8,200,000 Gold
100 Polycarbonate
6d 4 640 37,988 HP
3,358 DPS
24 8,300,000 Gold
100 Polycarbonate
6d 4 640 38,570 HP
3,400 DPS

 

MORTAR
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
15 7,400,000 Gold
100 Polycarbonate
4d 4 600 24,964 HP
529 DPS
16 7,500,000 Gold
100 Polycarbonate
4d 4 600 25,292 HP
539 DPS
17 7,600,000 Gold
100 Polycarbonate
4d 4 600 25,620 HP
549 DPS
18 7,700,000 Gold
100 Polycarbonate
4d 4 600 25,948 HP
559 DPS
19 7,800,000 Gold
100 Polycarbonate
5d 4 600 26,297 HP
570 DPS
20 7,900,000 Gold
100 Polycarbonate
5d 4 600 26,646 HP
581 DPS
21 8,000,000 Gold
100 Polycarbonate
5d 4 600 26,995 HP
591 DPS
22 8,100,000 Gold
100 Polycarbonate
6d 4 600 27,364 HP
603 DPS
23 8,200,000 Gold
100 Polycarbonate
6d 4 600 27,733 HP
614 DPS
24 8,300,000 Gold
100 Polycarbonate
6d 4 600 28,102 HP
625 DPS

 

MACHINE GUN TOWER
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
12 7,400,000 Gold
100 Polycarbonate
4d 4 640 24,120 HP
566 DPS
13 7,500,000 Gold
100 Polycarbonate
4d 4 640 24,518 HP
572 DPS
14 7,600,000 Gold
100 Polycarbonate
4d 4 640 24,916 HP
578 DPS
15 7,700,000 Gold
100 Polycarbonate
4d 4 640 25,314 HP
584 DPS
16 7,800,000 Gold
100 Polycarbonate
5d 4 640 25,737 HP
592 DPS
17 7,900,000 Gold
100 Polycarbonate
5d 4 640 26,160 HP
600 DPS
18 8,000,000 Gold
100 Polycarbonate
5d 4 640 26,583 HP
608 DPS
19 8,100,000 Gold
100 Polycarbonate
6d 4 640 27,031 HP
618 DPS
20 8,200,000 Gold
100 Polycarbonate
6d 4 640 27,479 HP
628 DPS
21 8,300,000 Gold
100 Polycarbonate
6d 4 640 27,927 HP
638 DPS

 

MISSLE SILO
Level Resources Req'd Upgrade Time Citizens Req’d XP HP
14 7,400,000 Gold
100 Polycarbonate
4d 3 520 25,425 HP
10,761 DPS
15 7,500,000 Gold
100 Polycarbonate
4d 3 520 25,745 HP
10,894 DPS
16 7,600,000 Gold
100 Polycarbonate
4d 3 520 26,065 HP
11,027 DPS
17 7,700,000 Gold
100 Polycarbonate
4d 3 520 26,385 HP
11,160 DPS
18 7,800,000 Gold
100 Polycarbonate
5d 3 520 26,725 HP
11,301 DPS
19 7,900,000 Gold
100 Polycarbonate
5d 3 520 27,065 HP
11,442 DPS
20 8,000,000 Gold
100 Polycarbonate
5d 3 520 27,405 HP
11,584 DPS
21 8,100,000 Gold
100 Polycarbonate
6d 3 520 27,765 HP
11,733 DPS
22 8,200,000 Gold
100 Polycarbonate
6d 3 520 28,125 HP
11,883 DPS
23 8,300,000 Gold
100 Polycarbonate
6d 3 520 28,485 HP
12,033 DPS

UNITS

FACTORY TROOPS
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 19
Major’s Machine Gun
3d
107,000 Oil
100 Biofoil
170 7,007 680
Level 20
Major’s Machine Gun II
3d
108,000 Oil
100 Biofoil
173 7,147 697
Level 21
Major’s Machine Gun III
3d
109,000 Oil
100 Biofoil
175 7,287 713
Level 22
Major’s Machine Gun IV
3d
110,000 Oil
100 Biofoil
177 7,427 730
Level 23
Major’s Machine Gun V
4d
111,000 Oil
100 Biofoil
179 7,567 747
Level 24
Major’s Machine Gun VI
4d
112,000 Oil
100 Biofoil
181 7,707 763
Level 25
Major’s Machine Gun VII
4d
113,000 Oil
100 Biofoil
183 7,847 780
Level 26
Major’s Machine Gun VIII
5d
114,000 Oil
100 Biofoil
185 7,987 797
Level 27
Major’s Machine Gun IX
5d
115,000 Oil
100 Biofoil
187 8,127 813
Level 28
Major’s Machine Gun X
5d
116,000 Oil
100 Biofoil
189 8,267 830

 

COMMANDO
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 19
Major’s Infiltrator
3d
110,000 Oil
100 Biofoil
368 18,515 830
Level 20
Major’s Infiltrator II
3d
111,000 Oil
100 Biofoil
372 18,861 843
Level 21
Major’s Infiltrator III
3d
112,000 Oil
100 Biofoil
375 19,207 856
Level 22
Major’s Infiltrator IV
3d
113,000 Oil
100 Biofoil
378 19,553 869
Level 23
Major’s Infiltrator V
4d
114,000 Oil
100 Biofoil
381 19,899 882
Level 24
Major’s Infiltrator VI
4d
115,000 Oil
100 Biofoil
385 20,245 895
Level 25
Major’s Infiltrator VII
4d
116,000 Oil
100 Biofoil
388 20,591 908
Level 26
Major’s Infiltrator VIII
5d
117,000 Oil
100 Biofoil
392 20,937 921
Level 27
Major’s Infiltrator IX
5d
118,000 Oil
100 Biofoil
395 21,283 934
Level 28
Major’s Infiltrator X
5d
119,000 Oil
100 Biofoil
399 21,629 947

 

HEAVY TANK
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 18
Major’s Heavy Tank
3d
110,000 Oil
100 Biofoil
3,031 90,484 6,469
Level 19
Major’s Heavy Tank II
3d
111,000 Oil
100 Biofoil
3,051 91,763 6,554
Level 20
Major’s Heavy Tank III
3d
112,000 Oil
100 Biofoil
3,071 93,042 6,639
Level 21
Major’s Heavy Tank IV
3d
113,000 Oil
100 Biofoil
3,091 94,321 6,723
Level 22
Major’s Heavy Tank V
4d
114,000 Oil
100 Biofoil
3,111 95,600 6,808
Level 23
Major’s Heavy Tank VI
4d
115,000 Oil
100 Biofoil
3,131 96,879 6,893
Level 24
Major’s Heavy Tank VII
4d
116,000 Oil
100 Biofoil
3,152 98,158 6,977
Level 25
Major’s Heavy Tank VIII
5d
117,000 Oil
100 Biofoil
3,172 99,437 7,062
Level 26
Major’s Heavy Tank IX
5d
118,000 Oil
100 Biofoil
3,192 100,716 7,147
Level 27
Major’s Heavy Tank X
5d
119,000 Oil
100 Biofoil
3,212 101,995 7,231

 

BAZOOKA
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 17
Major’s Bazooka
3d
110,000 Oil
100 Biofoil
480 8,720 829
Level 18
Major’s Bazooka II
3d
111,000 Oil
100 Biofoil
483 8,858 843
Level 19
Major’s Bazooka III
3d
112,000 Oil
100 Biofoil
486 8,996 857
Level 20
Major’s Bazooka IV
3d
113,000 Oil
100 Biofoil
489 9,134 871
Level 21
Major’s Bazooka V
4d
114,000 Oil
100 Biofoil
492 9,272 885
Level 22
Major’s Bazooka VI
4d
115,000 Oil
100 Biofoil
495 9,410 899
Level 23
Major’s Bazooka VII
4d
116,000 Oil
100 Biofoil
498 9,548 913
Level 24
Major’s Bazooka VIII
5d
117,000 Oil
100 Biofoil
501 9,686 927
Level 25
Major’s Bazooka IX
5d
118,000 Oil
100 Biofoil
504 9,824 941
Level 26
Major’s Bazooka X
5d
119,000 Oil
100 Biofoil
507 9,962 955

 

ARMORED CAR
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 17
Major's Armored Car
3d
110,000 Oil
100 Biofoil
808 19,537 3,308
Level 18
Major's Armored Car II
3d
111,000 Oil
100 Biofoil
814 19,894 3,362
Level 19
Major's Armored Car III
3d
112,000 Oil
100 Biofoil
819 20,251 3,416
Level 20
Major's Armored Car IV
3d
113,000 Oil
100 Biofoil
825 20,608 3,470
Level 21
Major's Armored Car V
4d
114,000 Oil
100 Biofoil
831 20,965 3,524
Level 22
Major's Armored Car VI
4d
115,000 Oil
100 Biofoil
836 21,322 3,578
Level 23
Major's Armored Car VII
4d
116,000 Oil
100 Biofoil
842 21,679 3,632
Level 24
Major's Armored Car VIII
5d
117,000 Oil
100 Biofoil
848 22,036 3,686
Level 25
Major's Armored Car IX
5d
118,000 Oil
100 Biofoil
853 22,393 3,740
Level 26
Major's Armored Car X
5d
119,000 Oil
100 Biofoil
859 22,750 3,794

 

APC
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 15
Major’s APC
3d
110,000 Oil
100 Biofoil
1,291 8,778 680
Level 16
Major’s APC II
3d
111,000 Oil
100 Biofoil
1,301 8,991 692
Level 17
Major’s APC III
3d
112,000 Oil
100 Biofoil
1,311 9,204 704
Level 18
Major’s APC IV
3d
113,000 Oil
100 Biofoil
1,321 9,417 716
Level 19
Major’s APC V
4d
114,000 Oil
100 Biofoil
1,331 9,630 728
Level 20
Major’s APC VI
4d
115,000 Oil
100 Biofoil
1,341 9,843 740
Level 21
Major’s APC VII
4d
116,000 Oil
100 Biofoil
1,351 10,056 752
Level 22
Major’s APC VIII
5d
117,000 Oil
100 Biofoil
1,361 10,269 764
Level 23
Major’s APC IX
5d
118,000 Oil
100 Biofoil
1,371 10,482 776
Level 24
Major’s APC X
5d
119,000 Oil
100 Biofoil
1,381 10,695 788

 

TACTICAL HELICOPTER
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 14
Major’s Tactical Helicopter
3d
110,000 Oil
100 Biofoil
1,120 10,051 313
Level 15
Major’s Tactical Helicopter II
3d
111,000 Oil
100 Biofoil
1,125 10,249 321
Level 16
Major’s Tactical Helicopter III
3d
112,000 Oil
100 Biofoil
1,130 10,447 329
Level 17
Major’s Tactical Helicopter IV
3d
113,000 Oil
100 Biofoil
1,135 10,645 337
Level 18
Major’s Tactical Helicopter V
4d
114,000 Oil
100 Biofoil
1,140 10,855 346
Level 19
Major’s Tactical Helicopter VI
4d
115,000 Oil
100 Biofoil
1,145 11,065 355
Level 20
Major’s Tactical Helicopter VII
4d
116,000 Oil
100 Biofoil
1,150 11,275 364
Level 21
Major’s Tactical Helicopter VIII
5d
117,000 Oil
100 Biofoil
1,155 11,497 374
Level 22
Major’s Tactical Helicopter IX
5d
118,000 Oil
100 Biofoil
1,160 11,719 384
Level 23
Major’s Tactical Helicopter X
5d
119,000 Oil
100 Biofoil
1,165 11,941 394

AIRSHIP TROOPS

FIGHTER
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 55
Major’s Fighter Mk1
5d
250,000 Oil
80 Fiber Mesh
3,110 27,395 998
Level 56
Major’s Fighter Mk2
5d
250,000 Oil
80 Fiber Mesh
3,200 28,021 1,021
Level 57
Major’s Fighter Mk3
5d
250,000 Oil
80 Fiber Mesh
3,290 28,647 1,043
Level 58
Major’s Fighter Mk4
5d
250,000 Oil
80 Fiber Mesh
3,380 29,273 1,066
Level 59
Major’s Fighter Mk5
6d
250,000 Oil
80 Fiber Mesh
3,470 29,939 1,090
Level 60
Major’s Fighter Mk6
6d
255,000 Oil
80 Fiber Mesh
3,560 30,605 1,114
Level 61
Major’s Fighter Mk7
6d
255,000 Oil
80 Fiber Mesh
3,650 31,271 1,138
Level 62
Major’s Fighter Mk8
7d
255,000 Oil
80 Fiber Mesh
3,740 31,975 1,164
Level 63
Major’s Fighter Mk9
7d
255,000 Oil
80 Fiber Mesh
3,830 32,679 1,189
Level 55
Major’s Fighter Mk10
7d
255,000 Oil
80 Fiber Mesh
3,920 33,383 1,215

 

RECON PLANE
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 25
Major’s Recon Mk1
5d
250,000 Oil
80 Fiber Mesh
3,110 29,604
252% To Buildings
189% To Walls
Level 26
Major’s Recon Mk2
5d
250,000 Oil
80 Fiber Mesh
3,200 30,360
252% To Buildings
189% To Walls
Level 27
Major’s Recon Mk3
5d
250,000 Oil
80 Fiber Mesh
3,290 31,116
252% To Buildings
189% To Walls
Level 28
Major’s Recon Mk4
5d
250,000 Oil
80 Fiber Mesh
3,380 31,872
252% To Buildings
189% To Walls
Level 29
Major’s Recon Mk5
6d
250,000 Oil
80 Fiber Mesh
3,470 32,628
252% To Buildings
189% To Walls
Level 30
Major’s Recon Mk6
6d
255,000 Oil
80 Fiber Mesh
3,560 33,384
252% To Buildings
189% To Walls
Level 31
Major’s Recon Mk7
6d
255,000 Oil
80 Fiber Mesh
3,650 34,140
252% To Buildings
189% To Walls
Level 32
Major’s Recon Mk8
7d
255,000 Oil
80 Fiber Mesh
3,740 34,896
252% To Buildings
189% To Walls
Level 33
Major’s Recon Mk9
7d
255,000 Oil
80 Fiber Mesh
3,830 35,652
252% To Buildings
189% To Walls
Level 34
Major’s Recon Mk10
7d
255,000 Oil
80 Fiber Mesh
3,920 36,408
252% To Buildings
189% To Walls

 

BOMBER
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 55
Major’s Bomber Mk1
5d
250,000 Oil
80 Fiber Mesh
4,450 25,298 275,795
Level 56
Major’s Bomber Mk2
5d
250,000 Oil
80 Fiber Mesh
4,670 25,993 280,991
Level 57
Major’s Bomber Mk3
5d
250,000 Oil
80 Fiber Mesh
4,880 26,688 286,186
Level 58
Major’s Bomber Mk4
5d
250,000 Oil
80 Fiber Mesh
5,090 27,383 291,381
Level 59
Major’s Bomber Mk5
6d
250,000 Oil
80 Fiber Mesh
5,300 28,078 296,577
Level 60
Major’s Bomber Mk6
6d
255,000 Oil
80 Fiber Mesh
5,510 28,773 301,772
Level 61
Major’s Bomber Mk7
6d
255,000 Oil
80 Fiber Mesh
5,720 29,468 306,967
Level 62
Major’s Bomber Mk8
7d
255,000 Oil
80 Fiber Mesh
5,940 30,163 312,163
Level 63
Major’s Bomber Mk9
7d
255,000 Oil
80 Fiber Mesh
6,150 30,858 317,358
Level 64
Major’s Bomber Mk10
7d
255,000 Oil
80 Fiber Mesh
6,360 31,553 322,553

 

TRANSPORT
Troop & Level Upgrade Time & Cost Training Cost (Oil) HP DPS
Level 49
Major’s Transport Mk1
5d
250,000 Oil
80 Fiber Mesh
2,400 25,852
Paratrooper 24,575
6,743
Level 50
Major’s Transport Mk2
5d
250,000 Oil
80 Fiber Mesh
2,480 26,311
Paratrooper 25,223
6,889
Level 51
Major’s Transport Mk3
5d
250,000 Oil
80 Fiber Mesh
2,570 26,770
Paratrooper 25,871
7,035
Level 52
Major’s Transport Mk4
5d
250,000 Oil
80 Fiber Mesh
2,650 27,229
Paratrooper 26,519
7,181
Level 53
Major’s Transport Mk5
6d
250,000 Oil
80 Fiber Mesh
2,730 27,688
Paratrooper 27,167
7,328
Level 54
Major’s Transport Mk6
6d
255,000 Oil
80 Fiber Mesh
2,820 28,147
Paratrooper 27,815
7,474
Level 55
Major’s Transport Mk7
6d
255,000 Oil
80 Fiber Mesh
2,900 28,606
Paratrooper 28,463
7,620
Level 56
Major’s Transport Mk8
7d
255,000 Oil
80 Fiber Mesh
2,980 29,065
Paratrooper 29,111
7,766
Level 57
Major’s Transport Mk9
7d
255,000 Oil
80 Fiber Mesh
3,060 29,524
Paratrooper 29,759
7,913
Level 58
Major’s Transport Mk10
7d
255,000 Oil
80 Fiber Mesh
3,150 29,983
Paratrooper 30,407
8,059

Commanders

Earlier this month, we gave a small glimpse at what you could expect from Update 13.0’s most prominent feature. To recap, Commanders will be the first customizable unit in DomiNations. A Commander will take to the battlefield with special abilities and can deploy on both Attack and Defense. As your Commanders rise in level they’ll obtain passive abilities that give them bonuses for deploying from Detachments. Most notably, Commanders won’t need to be trained or retrained to enter battle!

How to Obtain Commanders
Your first Commander, Ripley, will be available starting from the Medieval Age after you build the Fort.

Obtain your second Commander, Eradicator, when you reach Robotics Age and upgrade the Fort to level 13! A true personification of the power available to you at this Age. This mechanized walker is equipped with two weapons that it can fire while in motion.

Commander Customization
Customize your Commander with a unique look or new name within the Fort menu. You’ll find them roaming your base and in your pre-battle screen sporting the new look!

Commanders have four customization slots for various color options that you can mix and match! You can also choose cosmetic skins for each of these slots to create a Commander all your own, and each of those skins will have color options, too. The possibilities are endless!

You can name your Commander to make them stand out among the rest. The first name change is on us; after that, you can change your Commander’s name for crowns.

Obtaining Commander Skins
You’ll have various opportunities to collect Skins for your Commanders! We’ll be sure to give updates as they become available.

Skins won’t have any effect on how Commanders play, or offer any power-ups. You might equip a skin simply for bragging rights, depending on where you obtained it!

Collect various color options with Shader packs that can be used across your collected skins, some shaders may even come exclusively with a skin!

Commanders in Battle
Each Commander brings unique abilities to the battlefield. They can be deployed right out of your Troop Tray, or you can add them into your Detachments. Utilizing Commanders in the Leader slot of your Detachments will take advantage of their passive benefits. Commanders will deal bonus damage to Defenders, Generals, Heavy Tanks, and other Commanders. On defense, Commanders will spawn from your Town Center. Both Commanders can take to the battlefield at the same time!

COMMANDERS

COMMANDERS
RIPLEY ERADICATOR
Slow Moving & High Health High Health, Fires both Weapons while moving.
Utilizing a Mace & Shield, Ripley deals damage in an arc in front of them within Melee range. The Eradicator will target an enemy with its long-range Railcannon (Range 7) and move toward the target until it’s within range to use the Flamethrower (Range 3). The Eradictor will continue to attack using both weapons against its target until destroyed.

Upgrading Commanders
You can upgrade your Commanders by either visiting the Fort or tapping your roaming Commander at your Base. A Commander can only be leveled in tandem with the Fort, so it’ll be important to upgrade both to get the most out of this new Troop.

 

UPGRADING COMMANDERS
Level Resources Req'd
1 2
2 4
3 6
4 10
5 20
6 30
7 40
8 50
9 60
10 70
11 80
12 90
13 100

Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules.

Commanders will receive a passive ability every ten upgrade levels.

COMMANDER PASSIVES
RIPLEY PASSIVES ERADICATOR PASSIVES
Level 10 - Ripley cannot be slowed Level 10 - Eradicator cannot be slowed
Level 20 - DMG taken from Ground Troops -10% Level 20 - Detachment DMG +10%
Level 30 - Detachment DMG +10% Level 30 - DMG +10%
Level 40 - DMG +10% Level 40 - Detachment Movement Speed +10%
Level 50 - Detachment HP +10% Level 50 - Flamethrower Suppresses Ground Units (Enemies are 20% Slower for a time)
Level 60 - HP +10% Level 60 - DMG +10%
Level 70 - DMG Taken from Buildings -10% Level 70 - Detachment Rally Cooldown -5s
Level 80 - Attack Speed +10% Level 80 - HP +10%
Level 90 - Detachment Attack Speed +10% Level 90 - Detachment is immune to Suppression
Level 100 - HP +10% Level 100 - +1 Range to Railcannon

You won’t need to worry about your Commander missing out on a battle due to an upgrade, either. This Troop will take to the battlefield on Offense and Defense, even if they’re in the middle of an upgrade! Additionally, you can still make progress on your Commander upgrades at the same time your Fort is upgrading.

We can’t wait to see your customized Commanders break through enemy defenses or hold the line against their attacks!

Manufactory & Munitions Update

Alongside a new component, Update 13.0 will introduce additional Manufactory progression. We’ve added new levels to all Munitions, increasing the cap to level 20. To help assist with the increased Manufactory production requirements, the Manufactory will also gain two additional Production and Assembly Slots once you reach the Robotics Age.

MANUFACTORY
Munition Unit/Building Level
Field Kit Ranged Infantry - Level 7
Heavy Infantry - Level 8
Bazooka - Level 1
Mortar Infantry - Level 2
Machine Gun Infantry - Level 2
Wall Breacher - Level 4
Commando - Level 2
Paratrooper - Level 1
Level 11 - Healing Received: +15%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - Attack Speed: +3%
Level 15 - DMG: +5%
Level 16 - DMG: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - Attack Speed: +3%
Level 20 - Heals 30% of HP when reaching 50% HP
Reinforced Plating Heavy Cavalry - Level 5
Bunker - Level 1
Garrison - Level 8
Rocket Arsenal - Level 1
Stable - Level 6
Air Defense - Level 1
Ballista - Level 4
Catapult - Level 5
Redoubt - Level 2
Sniper Tower - Level 1
Tower - Level 1
Level 11 - DMG Taken while Stationary: -7%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken from Airstrip Units: -5%
Composite Lining Raider - Level 6
Armored Car - Level 1
Bomber - Level 1
Recon - Level 1
Fighter - Level 1
Transport - Level 1
Assault Vehicle - Level 1
APC - Level 1
Attack Helicopter - Level 1
Supply Cart - Level 3
Tactical Helicopter - Level 1
Level 11 - DMG Taken from Defensive Buildings: -5%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - DMG: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken while Moving: -10%
L.R.E. Optics MRL - Level 1
Ranged Infantry - Level 10
Tactical Helicopter - Level 1
Air Defense - Level 4
Ballista - Level 7
Catapult - Level 8
Redoubt - Level 5
Sniper Tower - Level 5
Tower - Level 11
Level 11 - Attack Speed at 3+ Range: +10%
Level 12 - DMG: +5%
Level 13 - HP: +5%
Level 14 - DMG: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - DMG: +5%
Level 20 - DMG at 3+ Range: +15%
Communications Relay Ranged Siege - Level 5
Mortar Infantry - Level 5
Machine Gun Infantry - Level 5
Bazooka - Level 3
Heavy Tank - Level 3
Heavy Cavalry - Level 9
Level 11 - DMG Taken from Defensive Buildings: -5%
Level 12 - Attack Speed: +3%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - HP: +5%
Level 17 - Attack Speed: +3%
Level 18 - DMG: +5%
Level 19 - HP: +5%
Level 20 - DMG when attacking Ground Troops: +10%
Rapid Deployment Radio APC - Level 1
Bunker - Level 4
Garrison - Level 10
Rocket Arsenal - Level 1
Stable - Level 10
Level 11 - Protect Duration: +5 Seconds
Level 12 - Spawn Speed: 1
Level 13 - Spawned Unit DMG: 5%
Level 14 - HP: +4%
Level 15 - HP: +4%
Level 16 - HP: +4%
Level 17 - HP: +4%
Level 18 - Spawn Speed: +1
Level 19 - HP: +4%
Level 20 - Additionally spawns a Machine Gun Infantry every 3rd Wave
(Spawns based on Machine Gun Infantry level & in addition to normal spawned units)
Adaptive Camouflage Commando - Level 9
Wall Breacher - Level 9
Level 11 - Movement Speed when Deployed: +15% (lasts 10 seconds)
Level 12 - DMG: +5%
Level 13 - Htipoints: +5%
Level 14 - DMG: +5%
Level 15 - Htipoints: +5%
Level 16 - Movement Speed: +5%
Level 17 - HP: +6%
Level 18 - DMG: +6%
Level 19 - HP: +6%
Level 20 - DMG from Defenders: -10%
Braced Plating Heavy Tank - Level 8
Assault Vehicle - Level 2
MRL - Level 3
Heavy Cavalry - Level 11
Supply Cart - Level 8
Attack Helicopter - Level 3
Level 11 - DMG Taken when Stationary: -5%
Level 12 - HP: +6%
Level 13 - Attack Speed: +3%
Level 14 - DMG: +6%
Level 15 - HP: +6%
Level 16 - HP: +6%
Level 17 - HP: +6%
Level 18 - Attack Speed: +3%
Level 19 - DMG: +6%
Level 20 - Once deployed, gains +1% DMG every 5 seconds
(Caps at +50%)
H.A.V. Rangefinder Raider - Level 11
Armored Car - Level 7
Assault Vehicle - Level 2
Attack Helicopter - Level 3
Ranged Siege - Level 8
Level 11 - DMG when Rallied: +10% (duration of rally)
Level 12 - Movement Speed: +5%
Level 13 - DMG: +6%
Level 14 - DMG: +6%
Level 15 - HP: +6%
Level 16 - HP: +6%
Level 17 - DMG: +6%
Level 18 - HP: +6%
Level 19 - HP: +6%
Level 20 - DMG when Rallied: +15%
B.D.A.R. Tools Heavy Cavalry - Level 13
Ranged Siege - Level 10
MRL - Level 7
Raider - Level 13
Armored Car - Level 11
Assault Vehicle - Level 4
Air Defense - Level 11
Ballista - Level 11
Catapult - Level 12
Redoubt - Level 9
Sniper Tower - Level 13
Tower - Level 15
Level 11 - Healing Received: +10%
Level 12 - HP: +6%
Level 13 - DMG: +7%
Level 14 - HP: +6%
Level 15 - HP: +6%
Level 16 - DMG: +7%
Level 17 - HP: +6%
Level 18 -HP: +6%
Level 19 - DMG: +7%
Level 20 - DMG Taken while Stationary: -7%
Obstruction Transmitter Heavy Infantry - Level 15
Ranged Infantry - Level 14
Raider - Level 13
Wall Breacher - Level 11
Commando - Level 13
Ranged Siege - Level 10
Supply Cart - Level 10
Mortar Infantry - Level 9
Assault Vehicle - Level 4
Machine Gun Infantry - Level 13
Armored Car - Level 11
APC - Level 9
MRL - Level 7
Paratrooper - Level 7
Level 11 - Assault Rally Effect: +20%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - DMG: +6%
Level 17 - HP: +5%
Level 18 - Movement Speed: +5%
Level 19 - DMG: +6%
Level 20 - Range when Rallied: +1 (lasts for duration of rally benefits also apply to Assault Rally)
DRFM Jammer Recon - Level 7
Bomber - Level 37
Fighter - Level 37
Transport - Level 31
Level 11 - DMG Taken from Towers: -5%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken: -5%
Emergency Alert System Bunker - Level 10
Garrison - Level 16
Rocket Arsenal - Level 4
Stable - Level 18
Level 11 - Spawned Units are Immune to Suppression: 10s
Level 12 - HP: +5%
Level 13 - Spawned Unit HP: +7%
Level 14 - HP: +5%
Level 15 - Spawned Unit HP: +7%
Level 16 - Spawned Unit DMG: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - Spawned Unit DMG: +5%
Level 20 - Additionally spawns a Decoy Trap every 5th Wave
H.T.E. Rounds Bazooka - Level 15
Attack Helicopter - Level 7
Heavy Tank - Level 16
Level 11 - Movement Speed: +10%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - Attack Speed: +3%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - Bonus DMG: +15%
Explosive Rounds Heavy Infantry - Level 17
Heavy Cavalry - Level 15
Level 11 - Splash DMG Radius: +.50
Level 12 - DMG: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - DMG: +5%
Level 20 - Movement Speed Slow applied on Attacks: -10% (5-second duration)
Ejection Seats Fighter - Level 49
Bomber - Level 49
Level 11 - Max HP healed per second while not deployed: +1% per second
Level 12 - DMG: +5%
Level 13 - HP: +5%
Level 14 - DMG: +5%
Level 15 - HP: +5%
Level 16 - DMG: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - Spawns Paratrooper when Destroyed: 1

 

As you might have noticed, with the Field Kit and Obstruction Transmitter, you can now equip Paratroopers with Munitions in this update! You’ll find Paratroopers under the ‘Airstrip’ Category when you want to equip Munitions. The first Munition slot for Paratroopers will be available at Transport Level 1, and the second Munition slot will be available at Level 36.

Strike Updates

Since the launch of Strike, leaders have been tuning up their skills and Main Hall Museums to collect Strike Chest rewards. With Update 13.0, we’re including multiple fixes and updates to Strike!

  • Fixed an issue where a Strike would be used even if no opponent was found.

  • Fixed a visual issue that would add two Strike Energy instead of adding one after watching a video ad to recharge Strike Energy.

    • The Strike Battle button would show the correct total, but this visual error could cause confusion.

New Councilor - Tomoe Gozen (Samurai)

Our next Councilor, Tomoe Gozen, arrives in 13.0!

Tomoe Gozen is remembered as one of Japan’s fiercest warriors. Tales call her beauty to be beyond measure, yet they praise her even more for her strength. She’s known as a warrior worth a thousand men, fearless before demon or god. No one knows for certain what became of her. Some say she was captured and forced into marriage, giving birth to a great warrior son. Others claim she cast aside her armor, lived as a nun, and died at ninety after a lifetime of mourning her lord and lover, Yoshinaka. Some claim she never lived at all, that she was only a character in tale sung by blind monks to the sound of the biwa. Regardless, Tomoe Gozen continues to inspire—be it her flash of steel, or her battlefield prowess as a woman in armor, her name still rides through the storm of history today.

TOMOE GOZEN (SAMURAI)
Common Uncommon Rare Epic Legendary
Defensive Missile Silo DMG +8% Defensive Missile Silo DMG +9% Defensive Missile Silo DMG +11% Defensive Missile Silo DMG +14% Defensive Missile Silo DMG +18%
  Defensive Missile Silo HP +11% Defensive Missile Silo HP +13% Defensive Missile Silo HP +16% Defensive Missile Silo HP +20%
    Invading Generals' HP -16% Invading Generals' HP -20% Invading Generals' HP -25%
      Defensive Missile Silo HP +16% Defensive Missile Silo HP +20%
        Defensive Missile Silo DMG +18%

You can start recruiting Tomoe Gozen on 11/3/2025!

Ruins Clearing Update
We’ve changed the reward for clearing found Ruins from Crowns to Gold within this update.

 

Additional Updates

  • Removed an exploit that allowed Players to finish upgrading a higher-level General by upgrading a lower-level general at the same time.

  • Removed an exploit that allowed Players to upgrade any Troop or General more than one level at a time.

  • Removed an exploit that allowed Players to make infinite revenge attacks.

  • Fixed an issue where the Exalted Benefactions Ch. 1 Bonus wouldn’t apply to the Air Defense Blessing.

  • Fixed an issue where Scouting Bases ‘Available Loot’ totals didn’t reflect the actual total a Player could receive.

  • Fixed an issue where the total Medals that could be lost prior to battle showed incorrect totals.

    • In these instances, the post-battle screen showed the correct medal loss total. Both screens will now share the correct information.

  • Fixed a visual issue that would occur if you finished a Library Research with Speed Ups.

    • In these instances, if a player inspected the same bookcase they had just completed research on, it would appear as though the research was still ongoing.

  • Visual improvements in Base Preview when using the layout editor.