Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!

 

Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates

 

OIL WELL
Level & HP Build Cost Upgrade Time  Production Citizens Req'd
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d 440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d 445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d 450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d 455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d 460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d 465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d 470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d 475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d 480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d 485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

 

OIL REFINERY
Level & HP Build Cost Upgrade Time  Storage Capacity Citizens Req'd
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d 735,250 Oil 4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d 748,000 Oil 4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d 760,750 Oil 4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d 773,500 Oil 4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d 786,250 Oil 4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d 799,000 Oil 4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d 811,750 Oil 4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d 824,500 Oil 4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d 837,250 Oil 4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d 850,000 Oil 4 Citizens
550 XP

 

WALL
Level & HP Build Cost Citizens Req'd
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

 

GATE
Level & HP Build Cost Citizens Req'd
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.

 

Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.

 

Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

(Image of new Filter Options)

We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!

 

Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

 

Galileo Galilei (Main & War Chamber)
C
Common Uncommon Rare Epic Legendary
Heavy Infantry DMG +8% Heavy Infantry DMG +11% Heavy Infantry DMG +14% Heavy Infantry DMG +18% Heavy Infantry DMG +22%
  Enemy Wall HP -7% Enemy Wall HP -9% Enemy Wall HP -11% Enemy Wall HP -14%
    Ranged Siege DMG +14% Ranged Siege DMG +18% Ranged Siege DMG +22%
      Bomber DMG +8% Bomber DMG +11%
        Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

 

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

 

Alfred Jewel
Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

 

Swimming Reindeer Legendary Artifact
Defender HP +11%
Defender DMG +11%
Invading Mortar Troop DMG +14%
Invading Fighter DMG +14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

 

New Commander Customizations!

Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!

New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Additional Updates

  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.

  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)

  • Fixed an issue where the post-battle report would show negative destruction totals.

EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.