Greetings Leaders,

The first update of 2026 is on the way; we’re bringing a mix of new upgrade paths, new Artifacts, and new Councilors. Update 13.3 introduces several quality-of-life enhancements to Troop Donations, Alliance Speed Up Assists, claiming National Trade Goods, and more! Read on to learn all that’s coming to next week’s update!

 

New Upgrades

 

New Parliament Branches

Alliances will have three new Parliament branches to develop: Magnificent Manufactory, Influence, and Ancient Artifacts. 

All three branches are smaller than most other Parliament paths and feature a single research path up to level 10. You’ll want to note that the final level of each branch offers an additional boost across your collection of Munitions, Artifacts, and Councilors.

 

Magnificent Manufactory: Mighty Munitions
Level Bonus Modifier Currency Req'd Research Points
1 Manufactory Hitpoints increased by 2% 2% Oil 20,250
2 Manufactory Hitpoints increased by 4% 4% Oil 35,000
3 Manufactory Hitpoints increased by 6% 6% Oil 35,000
4 Manufactory Hitpoints increased by 8% 8% Oil 47,600
5 Manufactory Hitpoints increased by 10% 10% Oil 47,600
6 Manufactory Hitpoints increased by 12% 12% Oil 52,500
7 Manufactory Hitpoints increased by 14% 14% Oil 52,500
8 Manufactory Hitpoints increased by 16% 16% Oil 61,500
9 Manufactory Hitpoints increased by 18% 18% Oil 61,500
10 Munition Modifier Strength +1% (Applies to Movement speed, Atk Speed, DMG, & HP) 1% Oil 100,000
Ancient Artifacts: Empowered Artiifact
Level Bonus Modifier Currency Req'd Research Points
1 Mysterious Fragments Production Rate increased by 5% 5% Oil 20,250
2 Mysterious Fragments Production Capacity increased by 5% 5% Oil 35,000
3 Mysterious Fragments Production Rate increased by 10% 10% Oil 35,000
4 Mysterious Fragments Production Capacity increased by 10% 10% Oil 47,600
5 Mysterious Fragments Production Rate increased by 15% 15% Oil 47,600
6 Mysterious Fragments Production Capacity increased by 15% 15% Oil 52,500
7 Mysterious Fragments Production Rate increased by 20% 20% Oil 52,500
8 Mysterious Fragments Production Capacity increased by 20% 20% Oil 61,500
9 Mysterious Fragments Production Rate increased by 25% 25% Oil 61,500
10 Artifact Modifier Strength +1%(Applies to only % based modifiers) 1% Oil 100,000
Influence: Council Cohesion
Level Bonus Modifier Currency Req'd Research Points
1 University Research Time reduced by 3% 3% Oil 20,250
2 University Research Gold Cost reduced by 5% 5% Oil 35,000
3 University Research Food Cost reduced by 5% 5% Oil 35,000
4 University Research Oil Cost reduced by 5% 5% Oil 47,600
5 University Research Time reduced by 6% 6% Oil 47,600
6 University Research Gold Cost reduced by 10% 10% Oil 52,500
7 University Research Food Cost reduced by 10% 10% Oil 52,500
8 University Research Oil Cost reduced by 10% 10% Oil 61,500
9 University Research Time reduced by 10% 10% Oil 61,500
10 Council Modifier Strength +1% (Applies to only % based modifiers) 1% Oil 100,000

Robotics Age Upgrades pt 2
The next set of Robotics Age upgrades will include the Caravan, Market, and SAM Battery.

Caravan
Level Resource Requirements Upgrade Time Citizens Req’d XP HP
Gold Storage & Gold/hr
30 5,400,000 Food 3d 4 650 36,957 1,040,000
23,500/hr
31 5,500,000 Food 3d 4 650 37,448 1,050,000
23,659/hr
32 5,600,000 Food 3d 4 650 37,939 1,060,000
23,818/hr
33 5,700,000 Food 3d 4 650 38,430 1,070,000
23,977/hr
34 5,800,000 Food 4d 4 650 38,921 1,0800,000
24,136/hr
35 5,900,000 Food 4d 4 650 39,412 1,090,000
24,295/hr
36 6,000,000 Food 4d 4 650 39,903 1,100,000
24,454/hr
37 6,100,000 Food 5d 4 650 40,394 1,110,000
24,613/hr
38 6,200,000 Food 5d 4 650 40,885 1,120,000
24,772/hr
39 6,300,000 Food 5d 4 650 41,376 1,130,000
24,931/hr
Market
Level Resource Requirements Upgrade Time Citizens Req’d XP HP Gold Storage
20 4,400,000 Food 3d 4 500 69,761 9,282,000
21 4,500,000 Food 3d 4 500 70,940 9,384,000
22 4,600,000 Food 3d 4 500 72,119 9,486,000
23 4,700,000 Food 3d 4 500 73,298 9,588,000
24 4,800,000 Food 4d 4 500 74,477 9,690,000
25 4,900,000 Food 4d 4 500 75,656 9,792,000
26 5,000,000 Food 4d 4 500 76,835 9,894,000
27 5,100,000 Food 5d 4 500 78,014 9,996,000
28 5,200,000 Food 5d 4 500 79,193 10,098,000
29 5,300,000 Food 5d 4 500 80,372 10,200,000
S.A.M. Battery
Level Resource Requirements Upgrade Time Citizens Req’d XP DMG Re-arm Cost
16 9,000,000 Gold 3d 2 750 11,878 33,300
17 10,000,000 Gold 3d 2 750 12,087 33,600
18 11,000,000 Gold 3d 2 750 12,296 33,900
19 12,000,000 Gold 3d 2 750 12,505 34,200
20 13,000,000 Gold 4d 2 750 12,714 34,500
21 14,000,000 Gold 4d 2 750 12,923 34,800
22 15,000,000 Gold 4d 2 750 13,132 35,100
23 16,000,000 Gold 5d 2 750 13,341 35,400
24 17,000,000 Gold 5d 2 750 13,550 35,700
25 18,000,000 Gold 5d 2 750 13,759 36,000

Quality of Life Updates

 

Donate Troops Without Training
Sometimes your Alliance mates will have a Troop Request that you have the resources to fill, but it requires you to dump your current Troop composition to make room and train new Troops for the request. You shouldn’t have to spend twice the resources to help fellow Alliance members. If you already have the means to assist, now you will be able to do so!

In Update 13.3, you can directly donate Troops to requests, provided you can train them yourself. This is part of our ‘Tap less, play more’ philosophy, and as an added benefit, the Troop Donation UI is more straightforward.

Troop Donation Capacity Update
We’re removing the Troop limit of 20, so if you want to donate the maximum amount of Troop Donation space with only Heavy Infantry, you can do that. This allows for one player to fill an entire Troop Donation request alone, with no limits outside of the Alliance Troop Donation cap of the receiving player.

A specific issue with Troop Donations is a recurring topic we’ve covered in earlier forum posts. However, to recap, players would sometimes receive Troop Donations mid-battle for a request that still had room for donation. After the battle, the player would see a remaining total of Troops that filled their original request, and they would be unable to make a new request until these were used. This resulted in players often reporting that they didn’t receive Troops or their Troop Donation disappeared.

We believe that making it easier to fulfill a Troop Donation will help with CS reporting should any issues arise.

 

Alliance Speed Up Assistance Improvements
All active Alliance Speed Up Requests in your Alliance chat can now be assisted with a single tap in update 13.3.

 

Claim National Trade Goods Button
Update 13.3 introduces a new button at the Embassy that lets you claim all your National Trade Goods from your inventory and place them directly in your storehouse, up to the storage limit. Additionally, NTG Shipments and the NTG Chests are also automatically opened, putting all their contents into your inventory!

 

New Commander Cosmetics

The Miner cosmetic for Ripley is currently in development, and we'll slowly be introducing seven more shaders at a later date!

New Councilors & Artifacts

New Legendary & Mythical Artifacts

We’ll be adding two new Legendary Artifacts to 13.3 with their Mythical Counterparts to release at a later date.

The Analytical Engine will assist the defender's play style with stats focused on Towers, Catapults, and spawning defenders. You'll be able to start collecting this Legendary Artifact in March!

 

 

Analytical Engine War Legendary Artifact
Invading Bomber DMG -11%
All Defensive Towers HP +8%
Catapult HP +11%
Tower HP +11%
Defender HP +6%

The Dilophosaurus Skull Main Hall Legendary Artifact will help keep your Troops on the field when coupled with Supply Vehicles and First Aid. This Legendary Artifact will be first available in our ValenTANKS Day Premium Event Pass.

 

Dilophosaurus Skull (Main Hall Legendary Artifact)
Oil from Oil Wells +16%
First Aid Duration +16%
Generals's HP +7%
Supply Vehicle Healing +11%
Barracks Troop HP +7%

Mythical Artifacts
Four classic Legendary Artifacts will see their Mythical debut in 13.3!

Mythical Stopler Revolver
Mortar Troop DMG +15%
Defender DMG +15%
Fighter DMG +15%
Generals DMG +15%
Oil Looted +15%
Ranged Infantry DMG +15%
Mythical Red Baron's Engine
Enemy Air Defense DMG -11%
Fighter DMG +11%
Bomber DMG +11%
Heavy Tank DMG +11%
Machine Gun Infantry DMG +11%
Invading Fighter HP +11%
Mythical Sword of Guojian
Defender HP +15%
Defender DMG +15%
Enemy Defender Spawn Time +15%
All Resources Looted +15%
Heavy Infantry HP +15%
Heavy Infantry DMG +15%
Mythical Demarcation Stone
Missile Silo & Big Red Button DMG +11%
Heavy Infantry DMG +9%
Ranged Infantry DMG +9%
Supply Vehicle Healing +9%
Invadding Machine Gun Infantry DMG +9%
All Enemy Defensive Tower DMG +9%

Additional Updates

  • Fixed an issue where Paratroopers would benefit from Heavy Infantry line bonuses and munitions.

  • Fixed an issue where some Munition Material requirements weren’t being tracked if shared across multiple components.

  • Fixed an issue where Ransom E. Old’s Munition HP & DMG bonus wasn’t applying correctly.