Greetings Leaders,
The time has arrived for a massive Coalition overhaul. Each and every Coalition has been updated to leverage new strategies and better synergize with your Detachments. We’re also rounding out update 13.4 with Glory Decay changes and quality-of-life enhancements. Read on to find out more!
World War Temporary Outage 3/7 - 3/9
To prepare for our update, we will be suspending World War from 10 am ET on 3/7 to 3/9. This will give time to clear out any active wars before the update and ensure all players are on the same version of the game. World War activities will return after our planned force update on 3/10.
Combat Rebalance Initiative - Coalitions Update
Throughout February, we’ve been slowly revealing upcoming changes to Coalitions. We’re better aligning Coalitions with what’s currently available in DomiNations and further enhancing the viability of different play styles. This update will replace all previous Coalition Bonuses.
Aztecs
In 13.4 and beyond, the Aztec Coalition will now add immunity to an Attacking Troop if they can survive 15 seconds of battle and increase the amount of damage that Detachment A can dish out!
Aztec Coalition
| After 15 seconds of a non-plane attacker’s lifetime, they gain the ability to ignore 1 hit of damage (maximum of 2 stacks per unit). |
| Level |
Bonus |
| 1 |
Detachment A deals +12% DMG |
| 2 |
Detachment A deals +15% DMG |
| 3 |
Detachment A deals +18% DMG |
| 4 |
Detachment A deals +21% DMG |
| 5 |
Detachment A deals +24% DMG |
| 6 |
Detachment A deals +26% DMG |
| 7 |
Detachment A deals +28% DMG |
| 8 |
Detachment A deals +30% DMG |
Egyptians
The Egyptian Coalition continues to focus on improving the strength of buildings that shoot attackers (excluding Traps).
Egyptian Coalition
| All shooting buildings have +1 Range |
| Level |
Bonus |
| 1 |
Detachment A deals +12% DMG |
| 2 |
Detachment A deals +15% DMG |
| 3 |
Detachment A deals +18% DMG |
| 4 |
Detachment A deals +21% DMG |
| 5 |
Detachment A deals +24% DMG |
| 6 |
Detachment A deals +26% DMG |
| 7 |
Detachment A deals +28% DMG |
| 8 |
Detachment A deals +30% DMG |
Mongols
The Mongol Coalition has been a major talking point when reviewing Coalitions; it should come as no surprise that this Coalition has also undergone a change. The Mongols' bonus increases attack power for Troops that stick together, providing an additional incentive to take advantage of the Detachment bonuses this and other Coalitions can offer.
Mongol Coalition
| All attackers within 3 range of another attacker get a damage increase of +0.3% stacking up to +30% for each nearby attacker. |
| Level |
Bonus |
| 1 |
Detachment C has +8% Attack Speed |
| 2 |
Detachment C has +9% Attack Speed |
| 3 |
Detachment C has +10% Attack Speed |
| 4 |
Detachment C has +11% Attack Speed |
| 5 |
Detachment C has +12% Attack Speed |
| 6 |
Detachment C has +13% Attack Speed |
| 7 |
Detachment C has +14% Attack Speed |
| 8 |
Detachment C has +15% Attack Speed |
Maori
The Maori Coalition remains a defensive Coalition. With their new benefit, defender spawns will bring an additional Ranged Infantry Defender that doesn’t count toward the maximum defenders that you can have on the field!
All Ranged Infantry defenders in 13.4 will see a 0.5 range increase, regardless of whether the Maori Coalition is added to your army. This is to better align with their attacking counterpart.
Maori Coalition
| Tank Depots, Garrisons & Bunkers deploy 1 Ranged Infantry Defender each wave. |
| Level |
Bonus |
| 1 |
Defenders deal +12% DMG |
| 2 |
Defenders deal +15% DMG |
| 3 |
Defenders deal +18% DMG |
| 4 |
Defenders deal +21% DMG |
| 5 |
Defenders deal +24% DMG |
| 6 |
Defenders deal +26% DMG |
| 7 |
Defenders deal +28% DMG |
| 8 |
Defenders deal +30% DMG |
Cherokee
With the new offensive bonuses from the Cherokee Coalition, the longer your troops remain in combat, the more damage they can dish out! With that in mind, you may want to take advantage of this Coalition’s bonus for Detachment B, as it will increase the HP of all the Troops included in it.
Maori Coalition
| When your attackers receive damage, the damage they deal increases by +0.3% stacking up to +30%. |
| Level |
Bonus |
| 1 |
Detachment B has +12% HP |
| 2 |
Detachment B has +15% HP |
| 3 |
Detachment B has +18% HP |
| 4 |
Detachment B has +21% HP |
| 5 |
Detachment B has +24% HP |
| 6 |
Detachment B has +26% HP |
| 7 |
Detachment B has +28% HP |
| 8 |
Detachment B has +30% HP |
Indians
If you’re focused on bolstering your defenses, the Indian Coalition can certainly help with that! Your buildings that shoot attackers (excluding Traps) will deal a massive burst of additional damage periodically throughout your battles.
Indian Coalition
| Shooting buildings deal +100% damage once every 6 seconds. |
| Level |
Bonus |
| 1 |
Shooting Buildings have +12% HP |
| 2 |
Shooting Buildings have +15% HP |
| 3 |
Shooting Buildings have +18% HP |
| 4 |
Shooting Buildings have +21% HP |
| 5 |
Shooting Buildings have +24% HP |
| 6 |
Shooting Buildings have +26% HP |
| 7 |
Shooting Buildings have +28% HP |
| 8 |
Shooting Buildings have +30% HP |
Americans
The American Coalition will no longer strictly benefit Airstrip Troops and will now expand to all Attackers. This includes attackers spawned from other units and Troop Tactics! They also increase the movement speed of your non-plane attackers that aren’t in a detachment!
American Coalition
| When an attacker destroys a defender, it gains +0.5% DMG. When an attacker destroys a defensive building, it gains +3% DMG. These bonuses stack up to +30% in total. |
| Level |
Bonus |
| 1 |
Non-plane Attackers not in a Detachment move +8% faster |
| 2 |
Non-plane Attackers not in a Detachment move +9% faster |
| 3 |
Non-plane Attackers not in a Detachment move +10% faster |
| 4 |
Non-plane Attackers not in a Detachment move +11% faster |
| 5 |
Non-plane Attackers not in a Detachment move +12% faster |
| 6 |
Non-plane Attackers not in a Detachment move +13% faster |
| 7 |
Non-plane Attackers not in a Detachment move +14% faster |
| 8 |
Non-plane Attackers not in a Detachment move +15% faster |
Russians
The Russian Coalition now focuses on Defender-spawning buildings. This Coalition will now add a stationary cannon defender to the first defender spawn wave. This additional Defender will benefit from Defender Damage bonuses and Munitions applied to Ranged Siege.
Russian Coalition
| Stables, Garrisons, Bunkers & Rocket Arsenals deploy 1 stationary Cannon defender in their first wave. |
| Level |
Bonus |
| 1 |
Defenders have +12% HP |
| 2 |
Defenders have +15% HP |
| 3 |
Defenders have +18% HP |
| 4 |
Defenders have +21% HP |
| 5 |
Defenders have +24% HP |
| 6 |
Defenders have +26% HP |
| 7 |
Defenders have +28% HP |
| 8 |
Defenders have +30% HP |
Ethiopians
The Ethiopian Coalition offers a mixture of attack and defense benefits, and adds the unique bonus of disabling traps. Having a Commander near your allied Troops and Buildings will increase their damage output too! It’s important to note that this Coalition can no longer be picked up on War Day.
Ethiopians Coalition
| When attacking, the first Trap of each type that would be triggered is instead disabled for the entire battle. |
| Level |
Bonus |
| 1 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +6% DMG |
| 2 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +8% DMG |
| 3 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +10% DMG |
| 4 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +12% DMG |
| 5 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +14% DMG |
| 6 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +16% DMG |
| 7 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +18% DMG |
| 8 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +20% DMG |
Filipinos
The Filipino Coalition benefits both attacking and defending Troops, and makes traps more potent. You’d benefit greatly by keeping your Commander near your Troops and Buildings, too, as allied Troops within the Commander’s proximity will take reduced damage.
Filipino Coalition
| When Defending, damage dealing Traps are rearmed 45 seconds after being triggered. |
| Level |
Bonus |
| 1 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -6% DMG |
| 2 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -8% DMG |
| 3 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -10% DMG |
| 4 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal -12% DMG |
| 5 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -14% DMG |
| 6 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal -16% DMG |
| 7 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal -18% DMG |
| 8 |
When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal -20% DMG |
Changes to Alliance & University Coalition Bonuses
Benefits from Moctezuma’s University research and Coalition Training Alliance Law will see some slight adjustments. While the Coalition Power bonus functions the same, you’ll notice that the values of these bonuses have been changed.
Coalition Training Alliance Law/Moctezuma’s Coalition Power
| Level 1 - Coalition Power +2% |
| Level 2 - Coalition Power +4% |
| Level 3 - Coalition Power +6% |
| Level 4 - Coalition Power +8% |
| Level 5 - Coalition Power +10% |
| Level 6 - Coalition Power +12% |
| Level 7 - Coalition Power +14% |
| Level 8 - Coalition Power +16% |
| Level 9 - Coalition Power +18% |
| Level 10 - Coalition Power +20% |
Glory Decay Update
For update 13.4, we’re making adjustments to the Glory Decay system within Tournament of Glory. Alliances from Established to Iconic Division will now only see a decay of two stars below their current rank and will never decay below their current Division.
Alliances within the Triumphant Division will not be affected by these changes. An Alliance can still be demoted to a lower Division from all other means.
Robotics Age Upgrades
For our Robotics Age players, you’ll find new upgrades for the following:
Armory
| Level |
Upgrade Time |
Cost |
Citizens Req’d |
HP & XP Amount |
| 16 |
3d |
7,400,000 Food 100 Polycarbonate |
5 |
16,360 HP 650 XP |
| 17 |
3d |
7,500,000 Food 100 Polycarbonate |
5 |
16,660 HP 650 XP |
| 18 |
3d |
7,600,000 Food 100 Polycarbonate |
5 |
16,840 HP 650 XP |
| 19 |
3d |
7,700,000 Food 100 Polycarbonate |
5 |
17,080 HP 650 XP |
| 20 |
4d |
7,800,000 Food 100 Polycarbonate |
5 |
17,320 HP 650 XP |
| 21 |
4d |
7,900,000 Food 100 Polycarbonate |
5 |
17,560 HP 650 XP |
| 22 |
4d |
8,000,000 Food 100 Polycarbonate |
5 |
17,800 HP 650 XP |
| 23 |
5d |
8,100,000 Food 100 Polycarbonate |
5 |
18,040 HP 650 XP |
| 24 |
5d |
8,200,000 Food 100 Polycarbonate |
5 |
18,280 HP 650 XP |
| 25 |
5d |
8,300,000 Food 100 Polycarbonate |
5 |
18,520 HP 650 XP |
Blacksmith
| Level |
Upgrade Time |
Cost |
Citizens Req’d |
HP & XP Amount |
| 18 |
3d |
7,900,000 Food 100 Polycarbonate |
4 |
18,950 HP 550 XP |
| 19 |
3d |
8,000,000 Food 100 Polycarbonate |
4 |
19,110 HP 550 XP |
| 20 |
3d |
8,100,000 Food 1000 Polycarbonate |
4 |
19,270 HP 550 XP |
| 21 |
3d |
8,200,000 Food 100 Polycarbonate |
4 |
19,430 HP 550 XP |
| 22 |
4d |
8,300,000 Food 100 Polycarbonate |
4 |
19,590 HP 550 XP |
| 23 |
4d |
8,400,000 Food 100 Polycarbonate |
4 |
19,750 HP 550 XP |
| 24 |
4d |
8,500,000 Food 100 Polycarbonate |
4 |
19,910 HP 550 XP |
| 25 |
5d |
8,600,000 Food 100 Polycarbonate |
4 |
20,070 HP 550 XP |
| 26 |
5d |
8,700,000 Food 100 Polycarbonate |
4 |
20,230 HP 550 XP |
| 27 |
5d |
8,800,000 Food 100 Polycarbonate |
4 |
20,390 HP 550 XP |
Barracks
| Level |
Upgrade Time |
Cost |
Citizens Req’d |
HP & XP Amount |
| 16 |
3d |
7,400,000 Food 100 Polycarbonate |
5 |
16,360 HP 650 XP |
| 17 |
3d |
7,500,000 Food 100 Polycarbonate |
5 |
16,660 HP 650 XP |
| 18 |
3d |
7,600,000 Food 1000 Polycarbonate |
5 |
16,840 HP 650 XP |
| 19 |
3d |
7,700,000 Food 100 Polycarbonate |
5 |
17,080 HP 650 XP |
| 20 |
4d |
7,800,000 Food 100 Polycarbonate |
5 |
17,320 HP 650 XP |
| 21 |
4d |
7,900,000 Food 100 Polycarbonate |
5 |
17,560 HP 650 XP |
| 22 |
4d |
8,000,000 Food 100 Polycarbonate |
5 |
17,800 HP 650 XP |
| 23 |
5d |
8,100,000 Food 100 Polycarbonate |
5 |
18,040 HP 650 XP |
| 24 |
5d |
8,200,000 Food 100 Polycarbonate |
5 |
18,280 HP 650 XP |
| 25 |
5d |
8,300,000 Food 100 Polycarbonate |
5 |
18,520 HP 650 XP |
Heavy Infantry
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 19 Major’s Infantry |
3d 7,400,000 Food 200 Iron |
36 Oil |
3,201 |
694 (1,388 vs Buildings & Walls) Bundeswehr & JSDF Soldier 833 (1,666) |
| 20 Major’s Infantry II |
3d 7,500,000 Food 200 Iron |
37 Oil |
3,274 |
712 (1,424) Bundeswehr & JSDF Soldier 855 (1,710) |
| 21 Major’s Infantry III |
3d 7,600,000 Food 200 Iron |
38 Oil |
3,347 |
730 (1,460) Bundeswehr II & JSDF Soldier II 876 (1,752) |
| 22 Major’s Infantry IV |
3d 7,700,000 Food 200 Iron |
39 Oil |
3,420 |
748 (1,496) Bundeswehr & JSDF Soldier 897 (1,794) |
| 23 Major’s Infantry V |
4d 7,800,000 Food 200 Iron |
40 Oil |
3,493 |
766 (1,532) Bundeswehr & JSDF Soldier 919 (1,838) |
| 24 Major’s Infantry VI |
4d 7,900,000 Food 200 Iron |
41 Oil |
3,566 |
783 (1,566) Bundeswehr & JSDF Soldier 940 (1,880) |
| 25 Major’s Infantry VII |
4d 8,000,000 Food 200 Iron |
42 Oil |
3,639 |
801 (1,602) Bundeswehr & JSDF Soldier 961 (1,922) |
| 26 Major’s Infantry VIII |
5d 8,100,000 Food 200 Iron |
43 Oil |
3,712 |
819 (1,638) Bundeswehr & JSDF Soldier 983 (1,966) |
| 27 Major’s Infantry IX |
5d 8,200,000 Food 200 Iron |
44 Oil |
3,785 |
837 (1,674) Bundeswehr & JSDF Soldier 1,004 (2,008) |
| 28 Major’s Infantry X |
5d 8,300,000 Food 200 Iron |
45 Oil |
3,858 |
854 (1,708) Bundeswehr & JSDF Soldier 1,025 (2,050) |
Ranged Infantry
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 18 Major’s Rifleman |
3d 7,400,000 Food 200 Iron |
41 Oil |
727 |
296 (2,368 vs. Defender)
China 355 (2,840)
England 340 (2,720)
Korea 414 (3,312)
|
| 19 Major’s Rifleman II |
3d 7,500,000 Food 200 Iron |
42 Oil |
733 |
300 (2,400)
China 360 (2,880)
England 345 (2,760)
Korea 420 (3,360)
|
| 20 Major’s Rifleman III |
3d 7,600,000 Food 200 Iron |
43 Oil |
739 |
304 (2,432)
China 365 (2,920)
England 350 (2,800)
Korea 426 (3,408)
|
| 21 Major’s Rifleman IV |
3d 7,700,000 Food 200 Iron |
44 Oil |
745 |
308 (2,464)
China 370 (2,960)
England 354 (2,832)
Korea 431 (3,448)
|
| 22 Major’s Rifleman V |
4d 7,800,000 Food 200 Iron |
45 Oil |
751 |
312 (2,496)
China 374 (2,992)
England 359 (2,872)
Korea 437 (3,496)
|
| 23 Major’s Rifleman VI |
4d 7,900,000 Food 200 Iron |
46 Oil |
757 |
316 (2,528)
China 379 (3,032)
England 363 (2,904)
Korea 442 (3,536)
|
| 24 Major’s Rifleman VII |
4d 8,000,000 Food 200 Iron |
47 Oil |
763 |
320 (2,560)
China 384 (3,072)
England 368 (2,944)
Korea 448 (3,584)
|
| 25 Major’s Rifleman VIII |
5d 8,100,000 Food 200 Iron |
48 Oil |
769 |
324 (2,592)
China 389 (3,112)
England 373 (2,984)
Korea 454 (3,632)
|
| 26 Major’s Rifleman IX |
5d 8,200,000 Food 200 Iron |
49 Oil |
775 |
328 (2,624)
China 394 (3,152)
England 377 (3,016)
Korea 459 (3,672)
|
| 27 Major’s Rifleman X |
5d 8,300,000 Food 200 Iron |
50 Oil |
781 |
332 (2,656)
China 398 (3,184)
England 382 (3,056)
Korea 465 (3,720)
|
Cavalry
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 17 Major’s MBT |
3d 8,000,000 Food 200 Iron |
505 Oil |
36,737 |
885 (Vs. Buildings 1,770) France 1,018 (2,036) Greece 1,106 (2,212) |
| 18 Major’s MBT II |
3d 8,100,000 Food 200 Iron |
510 Oil |
37,202 |
893 (1,786) France 1,026 (2,052) Greece 1,116 (2,232) |
| 19 Major’s MBT III |
3d 8,200,000 Food 200 Iron |
515 Oil |
37,667 |
900 (1,800) France 1,035 (2,070) Greece 1,125 (2,250) |
| 20 Major’s MBT IV |
3d 8,300,000 Food 200 Iron |
520 Oil |
38,132 |
908 (1,816) France 1,044 (2,088) Greece 1,134 (2,268) |
| 21 Major’s MBT V |
4d 8,400,000 Food 200 Iron |
525 Oil |
38,597 |
915 (1,830) France 1,052 (2,154) Greece 1,144 (2,288) |
| 22 Major’s MBT VI |
4d 8,500,000 Food 200 Iron |
530 Oil |
39,062 |
923 (1,846) France 1,061 (2,122) Greece 1,153 (2,306) |
| 23 Major’s MBT VII |
4d 8,600,000 Food 200 Iron |
535 Oil |
39,527 |
930 (1,860) France 1,070 (2,140) Greece 1,163 (2,326) |
| 24 Major’s MBT VIII |
5d 8,700,000 Food 200 Iron |
540 Oil |
39,992 |
938 (1,876) France 1,078 (2,156) Greece 1,172 (2,344) |
| 25 Major’s MBT IX |
5d 8,800,000 Food 200 Iron |
545 Oil |
40,457 |
945 (1,890) France 1,087 (2,174) Greece 1,181 (2,362) |
| 26 Major’s MBT X |
5d 8,900,000 Food 200 Iron |
550 Oil |
40,922 |
953 (1,906) France 1,095 (2,190) Greece 1,191 (2,382) |
Raider
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 17 Major’s Patrol Raider |
3d 7,500,000 Food 200 Iron |
115 Oil |
4,030 |
1,059 (vs Resource Buildings 6,354) |
| 18 Major’s Patrol Raider II |
3d 7,600,000 Food 200 Iron |
120 Oil |
4,070 |
1,072 (6,432) |
| 19 Major’s Patrol Raider III |
3d 7,700,000 Food 200 Iron |
125 Oil |
4,110 |
1,085 (6,510) |
| 20 Major’s Patrol Raider IV |
3d 7,800,000 Food 200 Iron |
130 Oil |
4,150 |
1,099 (6,594) |
| 21 Major’s Patrol Raider V |
4d 7,900,000 Food 200 Iron |
135 Oil |
4,190 |
1,112 (6,672) |
| 22 Major’s Patrol Raider VI |
4d 8,000,000 Food 200 Iron |
140 Oil |
4,230 |
1,125 (6,750) |
| 23 Major’s Patrol Raider VII |
4d 8,100,000 Food 200 Iron |
145 Oil |
4,270 |
1,139 (6,834) |
| 24 Major’s Patrol Raider VIII |
5d 8,200,000 Food 200 Iron |
150 Oil |
4,310 |
1,152 (6,912) |
| 25 Major’s Patrol Raider IX |
5d 8,300,000 Food 200 Iron |
155 Oil |
4,350 |
1,165 (6,990) |
| 26 (Major’s Patrol Raider X |
5d 8,400,000 Food 200 Iron |
160 Oil |
4,390 |
1,179 (7,074) |
Supply Vehicle
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
HPS |
| 14 Major’s Supply Vehicle |
3d 8,000,000 Food 200 Iron |
530 Oil |
13,673 |
219 |
| 15 Major’s Supply Vehicle II |
3d 8,100,000 Food 200 Iron |
535 Oil |
13,824 |
221 |
| 16 Major’s Supply Vehicle III |
3d 8,200,000 Food 200 Iron |
540 Oil |
13,975 |
223 |
| 17 Major’s Supply Vehicle IV |
3d 8,300,000 Food 200 Iron |
545 Oil |
14,126 |
225 |
| 18 Major’s Supply Vehicle V |
4d 8,400,000 Food 200 Iron |
550 Oil |
14,277 |
227 |
| 19 Major’s Supply Vehicle VI |
4d 8,500,000 Food 200 Iron |
555 Oil |
14,428 |
229 |
| 20 Major’s Supply Vehicle VII |
4d 8,600,000 Food 200 Iron |
560 Oil |
14,579 |
231 |
| 21 Major’s Supply Vehicle VIII |
5d 8,700,000 Food 200 Iron |
565 Oil |
14,730 |
233 |
| 22 Major’s Supply Vehicle IX |
5d 8,800,000 Food 200 Iron |
570 Oil |
14,881 |
235 |
| 23 Major’s Supply Vehicle X |
5d 8,900,000 Food 200 Iron |
575 Oil |
15,032 |
237 |
Wall Breacher
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 15 Combat Engineer |
3d 7,500,000 Food 200 Iron |
290 Oil |
8,437 |
905 |
| 16 Combat Engineer II |
3d 7,600,000 Food 200 Iron |
295 Oil |
8,527 |
915 |
| 17 Combat Engineer III |
3d 7,700,000 Food 200 Iron |
300 Oil |
8,617 |
925 |
| 18 Combat Engineer IV |
3d 7,800,000 Food 200 Iron |
305 Oil |
8,707 |
935 |
| 19 Combat Engineer V |
4d 7,900,000 Food 200 Iron |
310 Oil |
8,797 |
945 |
| 20 Combat Engineer VI |
4d 8,000,000 Food 200 Iron |
315 Oil |
8,887 |
955 |
| 21 Combat Engineer VII |
4d 8,100,000 Food 200 Iron |
320 Oil |
8,977 |
965 |
| 22 Combat Engineer VIII |
5d 8,200,000 Food 200 Iron |
325 Oil |
9,067 |
975 |
| 23 Combat Engineer IX |
5d 8,300,000 Food 200 Iron |
330 Oil |
9,157 |
985 |
| 24 Combat Engineer X |
5d 8,400,000 Food 200 Iron |
335 Oil |
9,247 |
995 |
Ranged Siege
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 14 Major’s Artillery |
3d 8,000,000 Food 200 Iron |
630 Oil |
2,770 |
1,115 |
| 15 Major’s Artillery II |
3d 8,100,000 Food 200 Iron |
635 Oil |
2,795 |
1,127 |
| 16 Major’s Artillery III |
3d 8,200,000 Food 200 Iron |
640 Oil |
2,820 |
1,138 |
| 17 Major’s Artillery IV |
3d 8,300,000 Food 200 Iron |
645 Oil |
2,845 |
1,150 |
| 18 Major’s Artillery V |
4d 8,400,000 Food 200 Iron |
650 Oil |
2,870 |
1,162 |
| 19 Major’s Artillery VI |
4d 8,500,000 Food 200 Iron |
655 Oil |
2,895 |
1,173 |
| 20 Major’s Artillery VII |
4d 8,600,000 Food 200 Iron |
660 Oil |
2,920 |
1,185 |
| 21 Major’s Artillery VIII |
5d 8,700,000 Food 200 Iron |
665 Oil |
2,945 |
1,197 |
| 22 Major’s Artillery IX |
5d 8,800,000 Food 200 Iron |
670 Oil |
2,970 |
1,208 |
| 23 Major’s Artillery X |
5d 8,900,000 Food 200 Iron |
675 Oil |
2,995 |
1,220 |
Mortar Infantry
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 18 Major’s Field Mortar |
3d 8,000,000 Food 200 Iron |
390 Oil |
2,674 |
866 |
| 19 Major’s Field Mortar II |
3d 8,100,000 Food 200 Iron |
395 Oil |
2,701 |
875 |
| 20 Major’s Field Mortar III |
3d 8,200,000 Food 200 Iron |
400 Oil |
2,728 |
884 |
| 21 Major’s Field Mortar IV |
3d 8,300,000 Food 200 Iron |
405 Oil |
2,755 |
893 |
| 22 Major’s Field Mortar V |
4d 8,400,000 Food 200 Iron |
410 Oil |
2,782 |
902 |
| 23 Major’s Field Mortar VI |
4d 8,500,000 Food 200 Iron |
415 Oil |
2,809 |
911 |
| 24 Major’s Field Mortar VII |
4d 8,600,000 Food 200 Iron |
420 Oil |
2,836 |
920 |
| 25 Major’s Field Mortar VIII |
5d 8,700,000 Food 200 Iron |
425 Oil |
2,863 |
929 |
| 26 Major’s Field Mortar IX |
5d 8,800,000 Food 200 Iron |
430 Oil |
2,890 |
938 |
| 27 Major’s Field Mortar X |
5d 8,900,000 Food 200 Iron |
435 Oil |
2,917 |
947 |
Attack Helicopter
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 9 Major’s Attack Helicopter |
3d 8,000,000 Food 200 Iron |
525 Oil |
12,340 |
620 MG (397 Rocket) |
| 10 Major’s Attack Helicopter II |
3d 8,100,000 Food 200 Iron |
530 Oil |
12,463 |
627 (401) |
| 11 Major’s Attack Helicopter III |
3d 8,200,000 Food 200 Iron |
535 Oil |
12,586 |
633 (406) |
| 12 Major’s Attack Helicopter IV |
3d 8,300,000 Food 200 Iron |
540 Oil |
12,709 |
640 (410) |
| 13 Major’s Attack Helicopter V |
4d 8,400,000 Food 200 Iron |
545 Oil |
12,832 |
647 (415) |
| 14 Major’s Attack Helicopter VI |
4d 8,500,000 Food 200 Iron |
550 Oil |
12,955 |
653 (419) |
| 15 Major’s Attack Helicopter VII |
4d 8,600,000 Food 200 Iron |
555 Oil |
13,078 |
660 (424) |
| 16 Major’s Attack Helicopter VIII |
5d 8,700,000 Food 200 Iron |
560 Oil |
13,201 |
667 (428) |
| 17 Major’s Attack Helicopter IX |
5d 8,800,000 Food 200 Iron |
565 Oil |
13,324 |
673 (433) |
| 18 Major’s Attack Helicopter X |
5d 8,900,000 Food 200 Iron |
570 Oil |
13,447 |
680 (437) |
Assault Vehicle
| Level |
Upgrade Time & Cost |
Training Cost |
HP |
DPS |
| 8 Major’s Assault Vehicle |
3d 8,000,000 Food 200 Iron |
620 Oil |
23,849 |
2,956 |
| 9 Major’s Assault Vehicle II |
3d 8,100,000 Food 200 Iron |
625 Oil |
24,156 |
2,991 |
| 10 Major’s Assault Vehicle III |
3d 8,200,000 Food 200 Iron |
630 Oil |
24,463 |
3,025 |
| 11 Major’s Assault Vehicle IV |
3d 8,300,000 Food 200 Iron |
635 Oil |
24,770 |
3,059 |
| 12 Major’s Assault Vehicle V |
4d 8,400,000 Food 200 Iron |
640 Oil |
25,077 |
3,093 |
| 13 Major’s Assault Vehicle VI |
4d 8,500,000 Food 200 Iron |
645 Oil |
25,384 |
3,128 |
| 14 Major’s Assault Vehicle VII |
4d 8,600,000 Food 200 Iron |
650 Oil |
25,691 |
3,163 |
| 15 Major’s Assault Vehicle VIII |
5d 8,700,000 Food 200 Iron |
655 Oil |
25,998 |
3,197 |
| 16 Major’s Assault Vehicle IX |
5d 8,800,000 Food 200 Iron |
660 Oil |
26,305 |
3,232 |
| 17 Major’s Assault Vehicle X |
5d 8,900,000 Food 200 Iron |
665 Oil |
26,612 |
3,267 |
New Legendary Artifacts & Mythical Artifacts
New Legendary Artifacts and 8 Mythical Artifacts are on the way to DomiNations! You’ll start to see news on these Artifacts and their stat bonuses around late spring, early summer.
Spying Update
Since the addition of Councilors, Players have been asking us to update Spying for World War. It then became all the more necessary with the introduction of Manufactory Munitions. We’re happy to share that with this update, you’ll not only be able to view the most up-to-date information regarding the Library and University, but also what Munitions your enemies have equipped, and their Council Chambers!

Replay Updates
Our next pass at Replays has been focused on stability and backend improvements. We’ve implemented tooling for our replay system to better identify spawn locations of certain units. Going forward, our replay tweaks and updates will be more incremental as we continue to fine-tune the accuracy. Although this update probably won’t be impactful to most players, we wanted to update you on the progress we’re making.
See Troops Brought to Battle
To further support your post-battle analysis, we’re also introducing an updated post-battle screen. When reviewing post-battle information, you’ll see two tabs above the Troops lost. One will show Troops lost as usual, but the other will show ‘Troops Brought Into Battle’.


This addition can help you better understand your opponent’s strategies and see how you might put together your own army in future battles!
-
Fixed an issue where the Troop Tactics window would ‘jump’ to another position after making a selection that would use all of a current Troop Tactic.
-
Fixed an issue where the First Aid Duration stat of the Fire Breathing Bunny Fossil Legendary Artifact wasn’t taking effect.
-
Fixed an issue where Attack Helicopters would reposition themselves after their first rocket.
-
Fixed an issue where simultaneous donations on the last of a Troop Request would result in one donation going through, and others would lose resources.
-
Library research ‘Fully Loaded Offense’ Chapter 3 will now apply correctly to Airstrip Troops.