Greetings Leaders,
The latest update for DomiNations adds a highly requested feature to your Artifact inventory system. You can also look forward to some minor Quality-of-Life updates, and we included the next Strike University Study. Our Robotics Age players will have new things to upgrade, and we made MAJOR headway in fixing various bugs throughout the DomiNations experience. Read on for the full details!
Quality-of-Life Update: Artifact Favoriting & New Sorting Option
You’ll be able to add a favorite marking to your Artifacts currently inside your storage or as you craft them.
Artifacts can now have favorite markings for easier sorting.
They can even be implemented while crafting!
When you favorite an Artifact, it cannot be sold until you unfavorite it!
This new favoriting system also adds an additional sorting option. When sorting your Artifacts, you can now specify a favorite category alongside your traditional sorting options.
The new sorting options can be found right next to your traditional sorting dropdown menu.
More QoL Additions
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We’ve implemented the ability to set up Coalitions via the Prepare for Battle window in World Wars!
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Some future Event Passes will now be available for purchase using Crowns.
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SpeedUp rewards will now showcase the total time a SpeedUp has in the Event Pass.
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Previously, for example, Gold Speedups indicated 1-5 Days, but now the incremental times on the pass will be more specific.
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When viewing the Battle History, Commanders will now appear as the first unit on the list! Just adding one more spot to show off your Commander’s style!
Strike University Update
This release will unlock the Factory Strike University Leader! This Leader will offer bonuses to your Factory Troops and bolster their prowess on the battlefield.
Upcoming Content
New Commander Cosmetics
Summer means a bit of heat and fun in the sun! We’ll be dropping some fiery cosmetics very soon, and a little something for your Commanders to cool down with. We’ll also be dropping a bit of cyberware for your Commanders, too!
New Legendary & Mythical Artifacts
Of course, 13.6 will see the addition of new Artifacts! We’re adding 3 new Legendary Artifacts and 5 new Mythical Artifacts in this version. All of which will be revealed as each one approaches its official release.
Robotics Age Upgrades
This round of Robotics Age upgrades includes Stable, Garrison, Command Post, and the Armored Ambush Trap!
|
Level, HP, XP |
Cost (Gold & Polycarbonate) |
Citizens Req’d |
Upgrade Time |
Defenders Per Wave & Max Defenders |
|
Level - 20 HP - 47,750 XP - 850 |
10,600,000 Gold 100 Polycarbonate |
4 |
3d |
2 /wave 6 Max. |
|
Level - 21 HP - 48,305 XP - 850 |
10,700,000 Gold 100 Polycarbonate |
4 |
3d |
2 /wave 6 Max. |
|
Level - 22 HP - 48,860 XP - 850 |
10,800,000 Gold 100 Polycarbonate |
4 |
3d |
2 /wave 6 Max. |
|
Level - 23 HP - 49,415 XP - 850 |
10,900,000 Gold 100 Polycarbonate |
4 |
3d |
2 /wave 6 Max. |
|
Level - 24 HP - 50,005 XP - 850 |
11,000,000 Gold 100 Polycarbonate |
4 |
4d |
2 /wave 6 Max. |
|
Level - 25 HP - 50,595 XP - 850 |
11,100,000 Gold 100 Polycarbonate |
4 |
4d |
2 /wave 6 Max. |
|
Level - 26 HP - 51,185 XP - 850 |
11,200,000 Gold 100 Polycarbonate |
4 |
4d |
2 /wave 6 Max. |
|
Level - 27 HP - 51,810 XP - 850 |
11,300,000 Gold 100 Polycarbonate |
4 |
5d |
2 /wave 6 Max. |
|
Level - 28 HP - 52,435 XP - 850 |
11,400,000 Gold 100 Polycarbonate |
4 |
5d |
2 /wave 6 Max. |
|
Level - 29 HP - 53,060 XP - 850 |
11,500,000 Gold 100 Polycarbonate |
4 |
5d |
2 /wave 6 Max. |
|
Level |
Standard |
France |
Greece |
|
16 |
42,978 HP |
85,242 HP |
79,384 HP |
|
17 |
43,482 HP |
86,005 HP |
80,272 HP |
|
18 |
43,986 HP |
86,768 HP |
81,160 HP |
|
19 |
44,490 HP |
87,531 HP |
82,048 HP |
|
20 |
45,025 HP |
88,342 HP |
82,992 HP |
|
21 |
45,560 HP |
89,153 HP |
83,936 HP |
|
22 |
46,095 HP |
89,964 HP |
84,880 HP |
|
23 |
46,662 HP |
90,823 HP |
85,880 HP |
|
24 |
47,229 HP |
91,682 HP |
86,880 HP |
|
25 |
47,796 HP |
92,541 HP |
87,880 HP |
|
Level, HP, XP |
Cost (Gold & Polycarbonate) |
Citizens Req’d |
Upgrade Time |
Defenders Per Wave & Max Defenders |
|
Level - 17 HP - 32,510 XP - 675 |
8,500,000 Gold 100 Polycarbonate |
4 |
3d |
4 /wave 9 Max. |
|
Level - 18 HP - 33,000 XP - 675 |
8,600,000 Gold 100 Polycarbonate |
4 |
3d |
4 /wave 9 Max. |
|
Level - 19 HP - 33,490 XP - 675 |
8,700,000 Gold 100 Polycarbonate |
4 |
3d |
4 /wave 9 Max. |
|
Level - 20 HP - 33,980 XP - 675 |
8,800,000 Gold 100 Polycarbonate |
4 |
3d |
4 /wave 9 Max. |
|
Level - 21 HP - 34,500 XP - 675 |
8,900,000 Gold 100 Polycarbonate |
4 |
4d |
4 /wave 9 Max. |
|
Level - 22 HP - 35,020 XP - 675 |
9,000,000 Gold 100 Polycarbonate |
4 |
4d |
4 /wave 9 Max. |
|
Level - 23 HP - 35,540 XP - 675 |
9,100,000 Gold 100 Polycarbonate |
4 |
4d |
4 /wave 9 Max. |
|
Level - 24 HP - 36,090 XP - 675 |
9,200,000 Gold 100 Polycarbonate |
4 |
5d |
4 /wave 9 Max. |
|
Level - 25 HP - 36,640 XP - 675 |
9,300,000 Gold 100 Polycarbonate |
4 |
5d |
4 /wave 9 Max. |
|
Level - 26 HP - 37,190 XP - 675 |
9,400,000 Gold 100 Polycarbonate |
4 |
5d |
4 /wave 9 Max. |
|
Level |
Standard |
Germany |
Japan |
Romans |
|
17 |
2,038 HP |
3,680 HP |
3,680 HP |
4,688 HP |
|
18 |
2,064 HP |
3,730 HP |
3,730 HP |
4,747 HP |
|
19 |
2,090 HP |
3,780 HP |
3,780 HP |
4,806 HP |
|
20 |
2,116 HP |
3,830 HP |
3,830 HP |
4,865 HP |
|
21 |
2,144 HP |
3,883 HP |
3,883 HP |
4,928 HP |
|
22 |
2,172 HP |
3,936 HP |
3,936 HP |
4,991 HP |
|
23 |
2,200 HP |
3,989 HP |
3,989 HP |
5,054 HP |
|
24 |
2,230 HP |
4,045 HP |
4,045 HP |
5,121 HP |
|
25 |
2,260 HP |
4,101 HP |
4,101 HP |
5,188 HP |
|
26 |
2,290 HP |
4,157 HP |
4,157 HP |
5,255 HP |
|
Level, HP, XP |
Cost (Food & Polycarbonate) |
Citizens Req’d |
Upgrade Time |
Max Storage |
|
Level - 15 HP - 28,509 XP - 650 |
5,700,000 Food 100 Polycarbonate |
4 |
3d |
4,100,000 Food |
|
Level - 16 HP - 28,865 XP - 650 |
5,800,000 Food 100 Polycarbonate |
4 |
3d |
4,120,000 Food |
|
Level - 17 HP - 29,221 XP - 650 |
5,900,000 Food 100 Polycarbonate |
4 |
3d |
4,140,000 Food |
|
Level - 18 HP - 29,577 XP - 650 |
6,000,000 Food 100 Polycarbonate |
4 |
3d |
4,160,000 Food |
|
Level - 19 HP - 29,955 XP - 650 |
6,100,000 Food 100 Polycarbonate |
4 |
4d |
4,180,000 Food |
|
Level - 20 HP - 30,333 XP - 650 |
6,200,000 Food 100 Polycarbonate |
4 |
4d |
4,200,000 Food |
|
Level - 21 HP - 30,711 XP - 650 |
6,300,000 Food 100 Polycarbonate |
4 |
4d |
4,220,000 Food |
|
Level - 22 HP - 31,111 XP - 650 |
6,400,000 Food 100 Polycarbonate |
4 |
5d |
4,240,000 Food |
|
Level - 23 HP - 31,511 XP - 650 |
6,500,000 Food 100 Polycarbonate |
4 |
5d |
4,260,000 Food |
|
Level - 24 HP - 31,911 XP - 650 |
6,600,000 Food 100 Polycarbonate |
4 |
5d |
4,280,000 Food |
|
Level, HP, XP |
Cost (Oil & Polycarbonate) |
Re-Arm Cost |
Citizens Req’d |
Upgrade Time |
|
Level - 5 XP - 450 |
57,000 Oil 100 Polycarbonate |
50,875 Gold |
4 |
3d |
|
Level - 6 XP - 450 |
58,000 Oil 100 Polycarbonate |
53,000 Gold |
4 |
3d |
|
Level - 7 XP - 450 |
59,000 Oil 100 Polycarbonate |
55,125 Gold |
4 |
3d |
|
Level - 8 XP - 450 |
60,000 Oil 100 Polycarbonate |
57,250 Gold |
4 |
3d |
|
Level - 9 XP - 450 |
61,000 Oil 100 Polycarbonate |
59,375 Gold |
4 |
4d |
|
Level - 10 XP - 450 |
62,000 Oil 100 Polycarbonate |
61,500 Gold |
4 |
4d |
|
Level - 11 XP - 450 |
63,000 Oil 100 Polycarbonate |
63,625 Gold |
4 |
4d |
|
Level - 12 XP - 450 |
64,000 Oil 100 Polycarbonate |
65,750 Gold |
4 |
5d |
|
Level - 13 XP - 450 |
65,000 Oil 100 Polycarbonate |
67,875 Gold |
4 |
5d |
|
Level - 14 XP - 450 |
66,000 Oil 100 Polycarbonate |
70,000 Gold |
4 |
5d |
Additional Updates & Fixes
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Corrected an issue where players would gain or lose an incorrect amount of Medals after battle.
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The potential Medal gain and loss seen during your battle will match across the board in your battle results, replay, etc., as intended.
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Fixed the issue where Citizens would appear as ‘pink squares’
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Fixed an issue where the Commander UI would move rapidly when viewing.
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Fixed the build timers in the ‘Advisor’ Window to match the actual time shown in Build windows.
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Fixed an issue where Coalition upgrades that would complete on Planning Day wouldn’t carry over to War Day.
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Coalition Troops will reflect the upgraded bonuses in the upcoming War Day, so long as the upgrade completes before the War Day starts.
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Corrected Crown totals for certain resource packs when filling missing resources for an upgrade.
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Fixed a bug where the Versailles Wonder’s Slowdown ability would persist even after being destroyed.
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Fixed a bug where the Obstruction Transmitter from Level 11+ wouldn’t apply the HP bonus to Paratroopers.
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Fixed a bug where the Troops Brought into Battle information was empty after single-player battles.
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Adjusted War Weight Values of the following:
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Spike Trap
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Bastion
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Fixed a bug where the Event Goal notification wouldn’t disappear after a period of time.
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Fixed an issue where players were unable to scroll the Army Used tab at the end of watching a Replay.
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Fixed the issue where the Major’s APC would spawn Captain’s Infantry instead of Major’s Infantry.
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Fixed a bug where APCs taken with Betrayal would continuously spawn troops without a limit.
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Fixed issues accompanying the following Coalitions:
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Ethiopian: Kagnew Infantry would spawn from attacker deployment as enemy Troops.
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Filipino: MD-500 Defenders would spawn as enemy units and attack themselves.
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Corrected the visual bug when claiming the Councilor Crown reward.
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This will now appear as Crowns (the correct visual for the reward).
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Fixed an issue where canceling one University research would cause all other University research to cancel.
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Fixed a bug that wouldn’t allow you to place a Bastion near a gate when oriented toward the ocean side of the map.
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Fixed the visual issue where, after completing an Event Goal, the notification wouldn’t disappear after a period of time.
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Fixed visual error where Nation-specific Troops spawning from Command Post would be missing walking and attacking animations.