Greetings Leaders,

DomiNations Update 13.8 finally brings changes to Battle Modifier Calculations, and for those who have been following, this means changing the 85% Reduction Cap. While this is certainly the major part of the update, we also brought in the Strike University Airstrip Leader, new upgrades for our Robotics Age Players, improved reliability for Alliance SpeedUp requests, and more! Read on to see what’s arriving in Update 13.8, which is planned to roll out next week.

Battle Modifier Update (AKA 85% Cap Rework)

The day has finally come to introduce our changes to our Battle Modifier System. Our update aims to make the modifiers easier to follow and understand how they’ll appear in battle.

  1. All stats will never be reduced lower than 85% of their original value.

  2. Modifiers that multiply (ex. +10% HP) will apply to the base stat.

    1. A unit with 1000 HP gaining both +10% HP and +100 HP will have a final HP total of 1200. (A 20% total increase)

 

Here’s what’s changing in 13.8:

All Buffs, Debuffs, and Reductions that an Attacker applies in battle are weighed against those of the Defender. Once weighed, the resulting value will be applied during battle.

The final result of this calculation cannot reduce a stat below -85%.

Here are a few examples of how Modifiers may interact with each other before the battle, and their final results:

 

Battle Modifier Update Samples

Name

Factory Troop HP +10%

Heavy Tank HP +10%

Armored Car Damage +110%

Mortar Infantry Damage +150%

Invading Factory Troop HP -5%

Invading Bazooka Damage -90%

Invading Mortar Infantry Damage -100%

Defender Spawn Time

-20%

Enemy Defender Spawn Time

+150%

Final Result

Heavy Tank

+10% HP

+10% HP

 

 

-5% HP

 

 

 

 

+15% HP

Armored Car

+10% HP

 

+110% DAM

 

-5% HP

 

 

 

 

+5% HP, +110% DAM

Bazooka

+10% HP

 

 

 

-5% HP

-90% DAM

 

 

 

+5% HP, -85% DAM

Mortar Infantry

 

 

 

+150% DAM

 

 

-100% DAM

 

 

+50% DAM

Garrison

 

 

 

 

 

 

 

-20% Spawntime

+150% SpawnTime

+130% SpawnTime

It’s worth noting that Traps, which can add reductions, will add to the cap total during battle as well. But even there, Troops cannot be reduced beyond the 85% Reduction cap.

Up front, reductions to stats are much more competitive than they were in the system prior to 13.8. This gives value to seeking stronger defense stats beyond the 85% cap and can bring a specialized strategy for our defensive-focused players.

Strike University Airstrip

The next Strike University Leader is all about improving your Airstrip Troops. Completing research here grants stronger Airstrip Troops by improving their attack potency and survivability. The proficiencies take it a step further!

  • Fighter Proficiency will reduce the damage Fighters receive from S.A.M. Batteries.

  • Bomber Proficiency reduces the damage Bombers take from the Air Defense.

  • Transport Proficiency increases the number of Paratroopers deployed with each pass.

  • Recon Proficiency increases the flight speed of Recons.

  • The capstone adds more Air Space!

Robotics Age Upgrades Pt7

The next tier of Robotics Age upgrades brings new levels to Roads, the Library, and Ambush Trap.

 

Road

Level & XP

Upgrade Time

Upgrade Cost (Food & Polycarbonate)

Citizens Req’d

Bonus Health per Building

Income per Road & Storage per Road

Level 16
6 XP

3d

8,100,000 Food
100 Polycarbonate

4

282

Income 35 Gold
Storage 1,256

Level 17
6 XP

3d

8,200,000 Food
100 Polycarbonate

4

284

Income 36 Gold
Storage 1,270

Level 18
6 XP

3d

8,300,000 Food
100 Polycarbonate

4

286

Income 37 Gold
Storage 1,284

Level 19
6 XP

3d

8,400,000 Food
100 Polycarbonate

4

288

Income 38 Gold
Storage 1,298

Level 20
6 XP

4d

8,500,000 Food
100 Polycarbonate

4

290

Income 39 Gold
Storage 1,313

Level 21
6 XP

4d

8,600,000 Food
100 Polycarbonate

4

292

Income 40 Gold
Storage 1,328

Level 22
6 XP

4d

8,700,000 Food
100 Polycarbonate

4

294

Income 41 Gold
Storage 1,343

Level 23
6 XP

5d

8,800,000 Food
100 Polycarbonate

4

296

Income 42 Gold
Storage 1,359

Level 24
6 XP

5d

8,900,000 Food
100 Polycarbonate

4

298

Income 43 Gold
Storage 1,375

Level 25
6 XP

5d

9,000,000 Food
100 Polycarbonate

4

300

Income 44 Gold
Storage 1,391

 

Library

Level & XP

Upgrade Time

Upgrade Cost (Gold & Polycarbonate)

Citizens Req’d

HP

Income per Road & Storage per Road

Level 18
570 XP

3d

8,500,000 Gold
100 Polycarbonate

4

32,152 HP

Income 35 Gold
Storage 1,256

Level 19
570 XP

3d

8,600,000 Gold
100 Polycarbonate

4

32,544 HP

Income 36 Gold
Storage 1,270

Level 20
570 XP

3d

8,700,000 Gold
100 Polycarbonate

4

32,936 HP

Income 37 Gold
Storage 1,284

Level 21
570 XP

3d

8,800,000 Gold
100 Polycarbonate

4

33,328 HP

Income 38 Gold
Storage 1,298

Level 22
570 XP

4d

8,900,000 Gold
100 Polycarbonate

4

33,745 HP

Income 39 Gold
Storage 1,313

Level 23
570 XP

4d

9,000,000 Gold
100 Polycarbonate

4

34,162 HP

Income 40 Gold
Storage 1,328

Level 24
570 XP

4d

9,100,000 Gold
100 Polycarbonate

4

34,579 HP

Income 41 Gold
Storage 1,343

Level 25
570 XP

5d

9,200,000 Gold
100 Polycarbonate

4

35,020 HP

Income 42 Gold
Storage 1,359

Level 26
570 XP

5d

9,300,000 Gold
100 Polycarbonate

4

35,461 HP

Income 43 Gold
Storage 1,375

Level 27
570 XP

5d

9,400,000 Gold
100 Polycarbonate

4

35,902 HP

Income 44 Gold
Storage 1,391

Update 13.8 also brings an additional tier to the Through the Ages Bookcase.

 

Raw Materials (Unlocked through Compartmentalized Production)

Bonus

Cost (Gold) & XP

Upgrade Time

Building Upgrade Material Cost -5%

17,500,000 Gold
2,800 XP

12d 12h

Material Production Time -2%

22,500,000 Gold
10,000 XP

15d

Troop Upgrade Material Cost -5%

27,500,000 Gold
11,000 XP

20d

Material Production Time -2%

30,000,000 Gold
12,000 XP

22d 12h

Production Slot Capacity +10

33,500,000 Gold
13,000 XP

25d

 

Construction (Unlocked through Compartmentalized Production)

Bonus

Cost (Gold) & XP

Upgrade Time

Building Upgrade Time -5%

17,500,000 Gold
2,800 XP

12d 12h

Commander Upgrade Time -5%

22,500,000 Gold
10,000 XP

15d

Troop Research Time -5%

27,500,000 Gold
11,000 XP

20d

Commander Upgrade Resource Cost -5%

30,000,000 Gold
12,000 XP

22d 12h

University Research Time -10%

33,500,000 Gold
13,000 XP

25d

 

Polycarbonate Battlements (Unlocked through Fully Loaded Defense)

Bonus

Cost (Food) & XP

Upgrade Time

Fort HP +13%

17,500,000 Food
2,800 XP

12d 12h

Fort DMG +12%

22,500,000 Food
10,000 XP

15d

Fort Attack Speed +2%

27,500,000 Food
11,000 XP

20d

+10% Non-Commander Defender Movement Speed for 10 seconds After Deploying from Buildings that Only Spawn Defenders

30,000,000 Food
12,000 XP

22d 12h

+12% Defensive Commander Movement Speed for 10 seconds after Deployment

 

33,500,000 Food
13,000 XP

25d

 

Module Warfare (Unlocked through Fully Loaded Offense & Assault Force Optimization)

Bonus

Cost (Food) & XP

Upgrade Time

Fort HP +13%

17,500,000 Food
2,800 XP

12d 12h

Fort DMG +12%

22,500,000 Food
10,000 XP

15d

Fort Attack Speed +2%

27,500,000 Food
11,000 XP

20d

+10% Non-Commander Defender Movement Speed for 10 seconds After Deploying from Buildings that Only Spawn Defenders

30,000,000 Food
12,000 XP

22d 12h

+12% Defensive Commander Movement Speed for 10 seconds after Deployment

 

33,500,000 Food
13,000 XP

25d

 

Ambush Trap

Level & XP

Upgrade Time

Upgrade Cost (Gold & Polycarbonate)

Citizens Req’d

Re-Arm Cost (Gold)

Ambushers

Level 14
250 XP

3d

3,180,000 Gold
100 Polycarbonate

1

19,752

5

Level 15
250 XP

3d

3,190,000 Gold
100 Polycarbonate

1

20,008

5

Level 16
250 XP

3d

3,200,000 Gold
100 Polycarbonate

1

20,264

5

Level 17
250 XP

3d

3,210,000 Gold
100 Polycarbonate

1

20,520

5

Level 18
250 XP

4d

3,220,000 Gold
100 Polycarbonate

1

20,792

5

Level 19
250 XP

4d

3,230,000 Gold
100 Polycarbonate

1

21,064

5

Level 20
250 XP

4d

3,240,000 Gold
100 Polycarbonate

1

21,336

5

Level 21
250 XP

5d

3,250,000 Gold
100 Polycarbonate

1

21,624

5

Level 22
250 XP

5d

3,260,000 Gold
100 Polycarbonate

1

21,912

5

Level 23
250 XP

5d

3,270,000 Gold
100 Polycarbonate

1

22,200

5

Additional Fixes

  • Fixed an issue where Alliance Speed Up requests would seem to disappear from Alliance Chat prior to receiving all assists.

    • We’ve noticed that when looking at the upgrade window after requesting a speed up, the upgrade window’s Assist count wouldn’t match what happened in the Alliance chat.

      EX. Player A makes Speed Up request to an upgrade. Players B, C, & D all assist the speed up. If Player A goes to examine the upgrade, they will notice that their upgrade will still show something like “2 Alliance members can respond to this request”. Even though the assists have already been completed.

      Update 13.8 corrects this issue and reflects the correct information when submitting speed up requests.

  • Fixed an issue where Troop Donations wouldn’t be received if the receiving player was in the middle of a battle.

    • This also fixed an issue where the Troop Tray could display incorrectly, showing Troops that weren’t actually available during that battle.

  • Fixed an issue where the Transport could spawn more Paratroopers than the limit would allow.

    • Going forward, the Transport will drop only up to the maximum allowed on the field at once. If this maximum is reached and you attempt to send another Transport, a message will pop up alerting you to ‘Max Paratroopers reached’.

    • In an instance where you can still spawn a Paratrooper (ex. if your Max Paratrooper Deployed is 10, but 9 are on the field), if you send the Transport, it will spawn up to the maximum allowed (e.g., if 9 Paratroopers are on the field, the Transport will only drop 1 Paratrooper to reach the 10 maximum).

    • We also increased the base Paratrooper limit from 9 > 10.

  • Fixed an issue where Transport Cooldown reduction bonuses were calculating incorrectly.

  • Fixed an issue where the additional Rocket Arsenal from Strike Defenders University Leader could only be built if you had completed Emperor Haile Selassie’s skills.

    • The intended behavior is that you can build this extra Rocket Arsenal even without Emperor Haile Selassie’s research being completed.

  • Fixed an issue where the Library Tech ‘Advanced Ballistics’ wouldn’t add an additional rocket per MRL Volley.

  • Fixed an issue where Crowns wouldn’t be consumed when attempting to purchase National Trade Goods with Crowns.

  • Made adjustments to Glory Decay totals in Tournament of Glory for Alliances that fell below their starting Glory score.

  • Fixed some UI and Localization errors.