Greetings Leaders,
DomiNations Update 13.8 finally brings changes to Battle Modifier Calculations, and for those who have been following, this means changing the 85% Reduction Cap. While this is certainly the major part of the update, we also brought in the Strike University Airstrip Leader, new upgrades for our Robotics Age Players, improved reliability for Alliance SpeedUp requests, and more! Read on to see what’s arriving in Update 13.8, which is planned to roll out next week.
Battle Modifier Update (AKA 85% Cap Rework)
The day has finally come to introduce our changes to our Battle Modifier System. Our update aims to make the modifiers easier to follow and understand how they’ll appear in battle.
-
All stats will never be reduced lower than 85% of their original value.
-
Modifiers that multiply (ex. +10% HP) will apply to the base stat.
-
A unit with 1000 HP gaining both +10% HP and +100 HP will have a final HP total of 1200. (A 20% total increase)
-
Here’s what’s changing in 13.8:
All Buffs, Debuffs, and Reductions that an Attacker applies in battle are weighed against those of the Defender. Once weighed, the resulting value will be applied during battle.
The final result of this calculation cannot reduce a stat below -85%.
Here are a few examples of how Modifiers may interact with each other before the battle, and their final results:
|
Name |
Factory Troop HP +10% |
Heavy Tank HP +10% |
Armored Car Damage +110% |
Mortar Infantry Damage +150% |
Invading Factory Troop HP -5% |
Invading Bazooka Damage -90% |
Invading Mortar Infantry Damage -100% |
Defender Spawn Time -20% |
Enemy Defender Spawn Time +150% |
Final Result |
|
Heavy Tank |
+10% HP |
+10% HP |
|
|
-5% HP |
|
|
|
|
+15% HP |
|
Armored Car |
+10% HP |
|
+110% DAM |
|
-5% HP |
|
|
|
|
+5% HP, +110% DAM |
|
Bazooka |
+10% HP |
|
|
|
-5% HP |
-90% DAM |
|
|
|
+5% HP, -85% DAM |
|
Mortar Infantry |
|
|
|
+150% DAM |
|
|
-100% DAM |
|
|
+50% DAM |
|
Garrison |
|
|
|
|
|
|
|
-20% Spawntime |
+150% SpawnTime |
+130% SpawnTime |
It’s worth noting that Traps, which can add reductions, will add to the cap total during battle as well. But even there, Troops cannot be reduced beyond the 85% Reduction cap.
Up front, reductions to stats are much more competitive than they were in the system prior to 13.8. This gives value to seeking stronger defense stats beyond the 85% cap and can bring a specialized strategy for our defensive-focused players.
Strike University Airstrip
The next Strike University Leader is all about improving your Airstrip Troops. Completing research here grants stronger Airstrip Troops by improving their attack potency and survivability. The proficiencies take it a step further!
-
Fighter Proficiency will reduce the damage Fighters receive from S.A.M. Batteries.
-
Bomber Proficiency reduces the damage Bombers take from the Air Defense.
-
Transport Proficiency increases the number of Paratroopers deployed with each pass.
-
Recon Proficiency increases the flight speed of Recons.
-
The capstone adds more Air Space!
Robotics Age Upgrades Pt7
The next tier of Robotics Age upgrades brings new levels to Roads, the Library, and Ambush Trap.
|
Level & XP |
Upgrade Time |
Upgrade Cost (Food & Polycarbonate) |
Citizens Req’d |
Bonus Health per Building |
Income per Road & Storage per Road |
|
Level 16 |
3d |
8,100,000 Food |
4 |
282 |
Income 35 Gold |
|
Level 17 |
3d |
8,200,000 Food |
4 |
284 |
Income 36 Gold |
|
Level 18 |
3d |
8,300,000 Food |
4 |
286 |
Income 37 Gold |
|
Level 19 |
3d |
8,400,000 Food |
4 |
288 |
Income 38 Gold |
|
Level 20 |
4d |
8,500,000 Food |
4 |
290 |
Income 39 Gold |
|
Level 21 |
4d |
8,600,000 Food |
4 |
292 |
Income 40 Gold |
|
Level 22 |
4d |
8,700,000 Food |
4 |
294 |
Income 41 Gold |
|
Level 23 |
5d |
8,800,000 Food |
4 |
296 |
Income 42 Gold |
|
Level 24 |
5d |
8,900,000 Food |
4 |
298 |
Income 43 Gold |
|
Level 25 |
5d |
9,000,000 Food |
4 |
300 |
Income 44 Gold |
|
Level & XP |
Upgrade Time |
Upgrade Cost (Gold & Polycarbonate) |
Citizens Req’d |
HP |
Income per Road & Storage per Road |
|
Level 18 |
3d |
8,500,000 Gold |
4 |
32,152 HP |
Income 35 Gold |
|
Level 19 |
3d |
8,600,000 Gold |
4 |
32,544 HP |
Income 36 Gold |
|
Level 20 |
3d |
8,700,000 Gold |
4 |
32,936 HP |
Income 37 Gold |
|
Level 21 |
3d |
8,800,000 Gold |
4 |
33,328 HP |
Income 38 Gold |
|
Level 22 |
4d |
8,900,000 Gold |
4 |
33,745 HP |
Income 39 Gold |
|
Level 23 |
4d |
9,000,000 Gold |
4 |
34,162 HP |
Income 40 Gold |
|
Level 24 |
4d |
9,100,000 Gold |
4 |
34,579 HP |
Income 41 Gold |
|
Level 25 |
5d |
9,200,000 Gold |
4 |
35,020 HP |
Income 42 Gold |
|
Level 26 |
5d |
9,300,000 Gold |
4 |
35,461 HP |
Income 43 Gold |
|
Level 27 |
5d |
9,400,000 Gold |
4 |
35,902 HP |
Income 44 Gold |
Update 13.8 also brings an additional tier to the Through the Ages Bookcase.
|
Bonus |
Cost (Gold) & XP |
Upgrade Time |
|
Building Upgrade Material Cost -5% |
17,500,000 Gold |
12d 12h |
|
Material Production Time -2% |
22,500,000 Gold |
15d |
|
Troop Upgrade Material Cost -5% |
27,500,000 Gold |
20d |
|
Material Production Time -2% |
30,000,000 Gold |
22d 12h |
|
Production Slot Capacity +10 |
33,500,000 Gold |
25d |
|
Bonus |
Cost (Gold) & XP |
Upgrade Time |
|
Building Upgrade Time -5% |
17,500,000 Gold |
12d 12h |
|
Commander Upgrade Time -5% |
22,500,000 Gold |
15d |
|
Troop Research Time -5% |
27,500,000 Gold |
20d |
|
Commander Upgrade Resource Cost -5% |
30,000,000 Gold |
22d 12h |
|
University Research Time -10% |
33,500,000 Gold |
25d |
|
Bonus |
Cost (Food) & XP |
Upgrade Time |
|
Fort HP +13% |
17,500,000 Food |
12d 12h |
|
Fort DMG +12% |
22,500,000 Food |
15d |
|
Fort Attack Speed +2% |
27,500,000 Food |
20d |
|
+10% Non-Commander Defender Movement Speed for 10 seconds After Deploying from Buildings that Only Spawn Defenders |
30,000,000 Food |
22d 12h |
|
+12% Defensive Commander Movement Speed for 10 seconds after Deployment
|
33,500,000 Food |
25d |
|
Bonus |
Cost (Food) & XP |
Upgrade Time |
|
Fort HP +13% |
17,500,000 Food |
12d 12h |
|
Fort DMG +12% |
22,500,000 Food |
15d |
|
Fort Attack Speed +2% |
27,500,000 Food |
20d |
|
+10% Non-Commander Defender Movement Speed for 10 seconds After Deploying from Buildings that Only Spawn Defenders |
30,000,000 Food |
22d 12h |
|
+12% Defensive Commander Movement Speed for 10 seconds after Deployment
|
33,500,000 Food |
25d |
|
Level & XP |
Upgrade Time |
Upgrade Cost (Gold & Polycarbonate) |
Citizens Req’d |
Re-Arm Cost (Gold) |
Ambushers |
|
Level 14 |
3d |
3,180,000 Gold |
1 |
19,752 |
5 |
|
Level 15 |
3d |
3,190,000 Gold |
1 |
20,008 |
5 |
|
Level 16 |
3d |
3,200,000 Gold |
1 |
20,264 |
5 |
|
Level 17 |
3d |
3,210,000 Gold |
1 |
20,520 |
5 |
|
Level 18 |
4d |
3,220,000 Gold |
1 |
20,792 |
5 |
|
Level 19 |
4d |
3,230,000 Gold |
1 |
21,064 |
5 |
|
Level 20 |
4d |
3,240,000 Gold |
1 |
21,336 |
5 |
|
Level 21 |
5d |
3,250,000 Gold |
1 |
21,624 |
5 |
|
Level 22 |
5d |
3,260,000 Gold |
1 |
21,912 |
5 |
|
Level 23 |
5d |
3,270,000 Gold |
1 |
22,200 |
5 |
Additional Fixes
-
Fixed an issue where Alliance Speed Up requests would seem to disappear from Alliance Chat prior to receiving all assists.
-
We’ve noticed that when looking at the upgrade window after requesting a speed up, the upgrade window’s Assist count wouldn’t match what happened in the Alliance chat.
EX. Player A makes Speed Up request to an upgrade. Players B, C, & D all assist the speed up. If Player A goes to examine the upgrade, they will notice that their upgrade will still show something like “2 Alliance members can respond to this request”. Even though the assists have already been completed.
Update 13.8 corrects this issue and reflects the correct information when submitting speed up requests.
-
-
Fixed an issue where Troop Donations wouldn’t be received if the receiving player was in the middle of a battle.
-
This also fixed an issue where the Troop Tray could display incorrectly, showing Troops that weren’t actually available during that battle.
-
-
Fixed an issue where the Transport could spawn more Paratroopers than the limit would allow.
-
Going forward, the Transport will drop only up to the maximum allowed on the field at once. If this maximum is reached and you attempt to send another Transport, a message will pop up alerting you to ‘Max Paratroopers reached’.
-
In an instance where you can still spawn a Paratrooper (ex. if your Max Paratrooper Deployed is 10, but 9 are on the field), if you send the Transport, it will spawn up to the maximum allowed (e.g., if 9 Paratroopers are on the field, the Transport will only drop 1 Paratrooper to reach the 10 maximum).
-
We also increased the base Paratrooper limit from 9 > 10.
-
-
Fixed an issue where Transport Cooldown reduction bonuses were calculating incorrectly.
-
Fixed an issue where the additional Rocket Arsenal from Strike Defenders University Leader could only be built if you had completed Emperor Haile Selassie’s skills.
-
The intended behavior is that you can build this extra Rocket Arsenal even without Emperor Haile Selassie’s research being completed.
-
-
Fixed an issue where the Library Tech ‘Advanced Ballistics’ wouldn’t add an additional rocket per MRL Volley.
-
Fixed an issue where Crowns wouldn’t be consumed when attempting to purchase National Trade Goods with Crowns.
-
Made adjustments to Glory Decay totals in Tournament of Glory for Alliances that fell below their starting Glory score.
-
Fixed some UI and Localization errors.