Greetings Leaders,
DomiNations Update 13.9 is scheduled to release next week! This update will bring quality-of-life updates to the Councilor Experience. There are new upgrades for our Robotics Age players, and a new Parliament Law branch for Alliances to expand upon. Finally, we’re adding new Event goals for your Alliance to contribute to on Event Passes. Read on for full details!
Quality-of-Life Updates
World War Button Update
We recently dropped a small update (13.8.3) to prepare for the arrival of Halloween assets in DomiNations, and another to the World War button.
The button will now show:
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A Magnifying Glass when searching for a World War.
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A timer and 3 Coalition Slots during the Planning Phase.
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Swords for each attack you have remaining in the current World War, along with a timer to indicate the time left to attack.
Wing-Specific Councilor Fusion
Update 13.9 adds player agency to the free Councilor fusion after you reach your 25th fusion. You will now be able to choose either a Main Hall or War Hall Councilor after pressing the Claim button in the fusion menu. Note: The free Councilor that you can select will be from the standard pool of Councilors and will exclude newer Councilors.
Councilor Multi-Claim
Stacks of Councilor Recruitments can now be claimed all at once in Update 13.9. A new ‘Claim All’ button has been added to help quickly get through your Councilor Recruitments. This button will appear for identical Recruitments.
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The ‘Claim All’ button will change to ‘Claim (x)’ for instances where opening all Recruitments would put you over your Councilor inventory limit. Where 'x' would be the number of recruitments you could open before hitting your inventory maximum.
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Buttons will be grayed out if claiming would put you over your Councilor inventory limit.
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When opening Recruitments in this way, you’ll now see pages of the Councilors that you’ve received in the following window to view all of them at a single time. This is as opposed to opening only 11 recruitments at a time.
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The ‘Open All' button will now open all pages of recruitments.
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A new button, ‘Open Page,’ will only reveal the Councilors on the current page that you’re viewing.
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Robotics Age Upgrades
The next tier of upgrades for Robotics Age players will bring new levels to the Parliament, Signal Flare, and Decoy Trap buildings.
|
Level & Build Cost (Gold) |
Upgrade Time |
HP |
Chances of Research Point Multiplier Donated |
DMG (If Parliamentary Defenses Unlocked) |
XP |
|
Level 8 |
3d |
24,982 |
x1 - 50% |
25,169 |
500 |
|
Level 9 |
3d |
24,982 |
x1 - 49% |
25,169 |
500 |
|
Level 10 |
3d |
26,306 |
x1 - 49% |
26,183 |
500 |
|
Level 11 |
3d |
26,306 |
x1 - 48% |
26,183 |
500 |
|
Level 12 |
4d |
27,673 |
x1 - 48% |
27,228 |
500 |
|
Level 13 |
4d |
27,673 |
x1 - 47% |
27,228 |
500 |
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Level 14 |
4d |
29,081 |
x1 - 47% |
28,304 |
500 |
|
Level 15 |
5d |
29,081 |
x1 - 46% |
28,304 |
500 |
|
Level 16 |
5d |
30,571 |
x1 - 46% |
29,444 |
500 |
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Level 17 |
5d |
30,571 |
x1 - 45% |
29,444 |
500 |
We’ll also be introducing a new Parliamentary branch, ‘United Front', which will focus on bolstering your Detachments.
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Effective Leadership |
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Level 1 - +8% Detachment A Leader HP |
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Level 2 - +8% Detachment A Leader DMG |
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Level 3 - Detachment A Leader gets +5% DMG for the rest of the battle for each Victory Star earned. |
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Level 4 - +8% Detachment B Leader HP |
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Level 5 - +8% Detachment B Leader DMG |
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Level 6 - Detachment B Leader instantly heals for +5% HP each time a Victory Star is earned. |
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Level 7 - +8% Detachment C Leader HP |
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Level 8 - +8% Detachment C Leader DMG |
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Level 9 - Detachment C Leader deploys a Ranged Infantry troop each time a Victory Star is earned. |
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Level 10 - Non-Plane troops outside of a Detachment gain +10% move speed for 3 seconds after gaining a Victory Star. |
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Advanced Tactics (Unlocked at Level 5 of Effective Leadership) |
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Level 1 - -5% War Tactic training cost. |
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Level 2 - Assault Rally duration increased by 1 Second |
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Level 3 - Sabotage Duration increased by 2 seconds |
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Level 4 - +7% Barrage DMG |
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Level 5 - +3% First Aid healing |
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Level 6 - +3% Protect War Tactic power |
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Level 7 - +7% Demolition DMG |
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Level 8 - +6% Decoy HP |
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Level 9 - +1 Betrayal Traitors |
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Level 10 - +1 War Tactic Capacity |
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Heavy Hitters (Unlocked at Level 5 of Advanced Tactics) |
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Level 1 - Detachment A Rally Cooldown decreased by 2 seconds |
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Level 2 - +3% Detachment A troop HP |
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Level 3 - +3% Detachment A troop DMG |
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Level 4 - Troops in Detachment A increase their Bonus DMG by 20% for 5 seconds upon reaching 50% HP for the first time. |
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Level 5 - +5% Detachment A troop HP |
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Level 6 - +5% Detachment A troop DMG |
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Level 7 - Detachment Rally A also grants +7% DMG to troops in Detachment A for the duration of the Rally. |
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Level 8 - +8% Detachment A troop HP |
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Level 9 - +8% Detachment A troop DMG |
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Level 10 - Non-Plane troops outside of a Detachment gain +5% DMG |
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Combat Support (Unlocked at Level 5 of Advanced Tactics) |
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Level 1 - Detachment B Rally Cooldown decreased by 2 seconds |
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Level 2 - +3% Detachment B troop HP |
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Level 3 - +3% Detachment B troop DMG |
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Level 4 - Troops in Detachment B heal +10% over 5 seconds upon reaching 50% HP for the first time. |
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Level 5 - +5% Detachment B troop HP |
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Level 6 - +5% Detachment B troop DMG |
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Level 7 - Detachment Rally B also grants a +5% heal for 5 seconds to troops in Detachment B. |
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Level 8 - +8% Detachment B troop HP |
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Level 9 - +8% Detachment B troop DMG |
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Level 10 - Non-Plane troops outside of a Detachment gain +5% HP |
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Quick Reaction Force (Unlocked at Level 5 of Advanced Tactics) |
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Level 1 - Detachment C Rally Cooldown decreased by 2 seconds |
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Level 2 - +3% Detachment C troop HP |
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Level 3 - +3% Detachment C troop DMG |
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Level 4 - Troops in Detachment C gain +10% attack speed for 5 seconds upon reaching 50% HP for the first time. |
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Level 5 - +5% Detachment C troop HP |
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Level 6 - +5% Detachment C troop DMG |
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Level 7 - Detachment Rally C also grants +0.5 Range to troops in Detachment C for the duration of the Rally. |
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Level 8 - +8% Detachment C troop HP |
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Level 9 - +8% Detachment C troop DMG |
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Level 10 - Non-Plane troops outside of a Detachment gain +3% Movement Speed |
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Level |
Upgrade Cost (Oil) |
Upgrade Time |
Re-arm Cost (Gold) |
XP |
Bonuses |
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Level 6 |
57,000 Oil 100 Polycarbonate |
3d |
19,752 |
300 |
Boost Duration 19s |
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Level 7 |
58,000 Oil 100 Polycarbonate |
3d |
20,008 |
300 |
Boost Duration 20s |
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Level 8 |
59,000 Oil 100 Polycarbonate |
3d |
20,264 |
300 |
Boost Duration 21s |
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Level 9 |
60,000 Oil 100 Polycarbonate |
3d |
20,520 |
300 |
Boost Duration 21s |
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Level 10 |
61,000 Oil 100 Polycarbonate |
4d |
20,792 |
300 |
Boost Duration 21s |
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Level 11 |
62,000 Oil 100 Polycarbonate |
4d |
21,064 |
300 |
Boost Duration 22s |
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Level 12 |
63,000 Oil 100 Polycarbonate |
4d |
21,336 |
300 |
Boost Duration 22s |
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Level 13 |
64,000 Oil 100 Polycarbonate |
5d |
21,624 |
300 |
Boost Duration 22s |
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Level 14 |
65,000 Oil 100 Polycarbonate |
5d |
21,912 |
300 |
Boost Duration 22s |
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Level 15 |
66,000 Oil 100 Polycarbonate |
5d |
22,200 |
300 |
Boost Duration 22s |
|
Level |
Upgrade Cost (Gold) |
Upgrade Time |
Re-arm Cost (Gold) |
XP |
HP |
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Level 7 |
3,200,000 Gold 100 Polycarbonate |
3d |
20,276 |
250 |
117,606 |
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Level 8 |
3,300,000 Gold 100 Polycarbonate |
3d |
20,540 |
250 |
119,442 |
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Level 9 |
3,400,000 Gold 100 Polycarbonate |
3d |
20,804 |
250 |
121,278 |
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Level 10 |
3,500,000 Gold 100 Polycarbonate |
3d |
21,068 |
250 |
123,114 |
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Level 11 |
3,600,000 Gold 100 Polycarbonate |
4d |
21,349 |
250 |
125,065 |
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Level 12 |
3,700,000 Gold 100 Polycarbonate |
4d |
21,630 |
250 |
127,016 |
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Level 13 |
3,800,000 Gold 100 Polycarbonate |
4d |
21,911 |
250 |
128,967 |
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Level 14 |
3,900,000 Gold 100 Polycarbonate |
5d |
22,208 |
250 |
131,033 |
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Level 15 |
4,000,000 Gold 100 Polycarbonate |
5d |
22,505 |
250 |
133,099 |
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Level 16 |
4,100,000 Gold 100 Polycarbonate |
5d |
22,802 |
250 |
135,165 |
New Feature - Alliance Event Goals
Similar to standard Event Goals, Alliances will need to band together to complete Goals during specific Event Pass periods. These Goals will work the same way the individual Event Goals have in the past, only now, to complete these Alliance Event Goals, a group effort is required! Alliance Event Goals are noted by the Alliance flag in the top right corner of the individual goal tracker.
Tracking Alliance Goal Progression
When the Active Phase of an Event Pass with Alliance Goals begins, your contribution toward those goals will be locked to the Alliance that you’re currently in. This lock will determine where your goal progression will be applied, and what Alliance you’ll receive rewards for.
Note: If you are not in an Alliance, you can still make progress toward Alliance Event Goals.
Joining an Alliance during an Active Phase
Should you happen to join an Alliance after the Active Phase begins, and only after not being a part of an Alliance at the Active Phase, that Alliance will then become the Alliance your progression is locked to.
Joining this way, however, has the following caveats:
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The current progression you’ve made while solo will be added to the Alliance’s contributions.
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You become eligible to claim the rewards earned by the Alliance.
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If the Alliance has fewer than 50 members, your contributions will help the Alliance climb the leaderboards.
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If the Alliance has 50 or more members as their locked Alliance, your contributions will NOT apply to the leaderboard race. If this applies upon your joining, your contribution score in the contribution list will be highlighted in red to indicate that it isn’t being applied.
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Leaving an Alliance
If you choose to leave an Alliance that you’ve been locked to during the Event period, the ‘Are you sure?’ pop-up will alert you that your progress will remain tied to that Alliance.
Note: Players kicked from an Alliance will have the same effect. Players kicked from an Alliance will still be locked to the Alliance they were kicked from during the Event period. Players kicked will still be able to claim the already unlocked Alliance rewards.
All players will be able to see players in the Alliance contributions window, regardless of whether they are new or have been kicked from the Alliance.
If a player is banned, all of their contributions to the Alliance goals will be removed.
Alliance Goal Contribution List
You’ll be able to note an Alliance Goal in the Event Pass by seeing your Alliance Flag at the top left corner of each Goal. You can tap this icon to open up a Leaderboard that shows each Alliance Member’s contribution toward completing that Goal.
Alliance Event Global Leaderboard
Just like Event Global Leaderboards, Event Passes that feature Alliance Goals can also have Alliance Event Global Leaderboards. The leaderboard tab will show the Alliance Leaderboard chase for that Event. You can tap your Alliance’s position to reveal the list of Alliance members’ contributions. You will not be able to view other Alliances' individual member contributions on the leaderboard in this way.
Additional Updates
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Fixed an issue where some players would experience Network Disconnects when attempting Friendly Challenges.
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Fixed a Network Disconnect that occurred when moving the Burj Al Arab away from a building within its radius, which was being upgraded, and canceled that building’s upgrade after moving the Burj Al Arab.
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This also corrected the associated Material refund error from this bug.
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Fixed an issue where Paratroopers would be considered at maximum capacity when the Limit Counter showed that it wasn’t.
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Fixed an issue where the Market would be unable to complete upgrades.
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Other visual, Localization, and UI updates.