Greetings Leaders,

DomiNations Update 13.9 is scheduled to release next week! This update will bring quality-of-life updates to the Councilor Experience. There are new upgrades for our Robotics Age players, and a new Parliament Law branch for Alliances to expand upon. Finally, we’re adding new Event goals for your Alliance to contribute to on Event Passes. Read on for full details!

 

Quality-of-Life Updates

World War Button Update

We recently dropped a small update (13.8.3) to prepare for the arrival of Halloween assets in DomiNations, and another to the World War button.

The button will now show:

  • A Magnifying Glass when searching for a World War.

  • A timer and 3 Coalition Slots during the Planning Phase.

  • Swords for each attack you have remaining in the current World War, along with a timer to indicate the time left to attack.

Wing-Specific Councilor Fusion

Update 13.9 adds player agency to the free Councilor fusion after you reach your 25th fusion. You will now be able to choose either a Main Hall or War Hall Councilor after pressing the Claim button in the fusion menu. Note: The free Councilor that you can select will be from the standard pool of Councilors and will exclude newer Councilors.

 

Councilor Multi-Claim

Stacks of Councilor Recruitments can now be claimed all at once in Update 13.9. A new ‘Claim All’ button has been added to help quickly get through your Councilor Recruitments. This button will appear for identical Recruitments.

  • The ‘Claim All’ button will change to ‘Claim (x)’ for instances where opening all Recruitments would put you over your Councilor inventory limit. Where 'x' would be the number of recruitments you could open before hitting your inventory maximum.

 

    • Buttons will be grayed out if claiming would put you over your Councilor inventory limit.

  • When opening Recruitments in this way, you’ll now see pages of the Councilors that you’ve received in the following window to view all of them at a single time. This is as opposed to opening only 11 recruitments at a time.

    • The ‘Open All' button will now open all pages of recruitments.

    • A new button, ‘Open Page,’ will only reveal the Councilors on the current page that you’re viewing.

 

Robotics Age Upgrades

The next tier of upgrades for Robotics Age players will bring new levels to the Parliament, Signal Flare, and Decoy Trap buildings.

 

Parliament

Level & Build Cost (Gold)

Upgrade Time

HP

Chances of Research Point Multiplier Donated

DMG (If Parliamentary Defenses Unlocked)

XP

Level 8
Citizens Req’d 4
Cost 8,000,000
Polycarbonate 100

3d

24,982

x1 - 50%
x2 - 23%
x5 - 12%
x10 - 8%
x20 - 7%

25,169

500

Level 9
Citizens Req’d 4
Cost 8,100,000
Polycarbonate 100

3d

24,982

x1 - 49%
x2 - 24%
x5 - 12%
x10 - 8%
x20 - 7%

25,169

500

Level 10
Citizens Req’d 4
Cost 8,200,000
Polycarbonate 100

3d

26,306

x1 - 49%
x2 - 24%
x5 - 12%
x10 - 8%
x20 - 7%

26,183

500

Level 11
Citizens Req’d 4
Cost 8,300,000
Polycarbonate 100

3d

26,306

x1 - 48%
x2 - 24%
x5 - 13%
x10 - 8%
x20 - 7%

26,183

500

Level 12
Citizens Req’d 4
Cost 8,400,000
Polycarbonate 100

4d

27,673

x1 - 48%
x2 - 24%
x5 - 13%
x10 - 8%
x20 - 7%

27,228

500

Level 13
Citizens Req’d 4
Cost 8,500,000
Polycarbonate 100

4d

27,673

x1 - 47%
x2 - 25%
x5 - 13%
x10 - 8%
x20 - 7%

27,228

500

Level 14
Citizens Req’d 4
Cost 8,600,000
Polycarbonate 100

4d

29,081

x1 - 47%
x2 - 25%
x5 - 13%
x10 - 8%
x20 - 7%

28,304

500

Level 15
Citizens Req’d 4
Cost 8,700,000
Polycarbonate 100

5d

29,081

x1 - 46%
x2 - 25%
x5 - 13%
x10 - 9%
x20 - 7%

28,304

500

Level 16
Citizens Req’d 4
Cost 8,800,000
Polycarbonate 100

5d

30,571

x1 - 46%
x2 - 25%
x5 - 13%
x10 - 9%
x20 - 7%

29,444

500

Level 17
Citizens Req’d 4
Cost 8,900,000
Polycarbonate 100

5d

30,571

x1 - 45%
x2 - 25%
x5 - 13%
x10 - 9%
x20 - 8%

29,444

500

We’ll also be introducing a new Parliamentary branch, ‘United Front', which will focus on bolstering your Detachments.

 

United Front

Effective Leadership

Level 1 - +8% Detachment A Leader HP

Level 2 - +8% Detachment A Leader DMG

Level 3 - Detachment A Leader gets +5% DMG for the rest of the battle for each Victory Star earned.

Level 4 - +8% Detachment B Leader HP

Level 5 - +8% Detachment B Leader DMG

Level 6 - Detachment B Leader instantly heals for +5% HP each time a Victory Star is earned.

Level 7 - +8% Detachment C Leader HP

Level 8 - +8% Detachment C Leader DMG

Level 9 - Detachment C Leader deploys a Ranged Infantry troop each time a Victory Star is earned.

Level 10 - Non-Plane troops outside of a Detachment gain +10% move speed for 3 seconds after gaining a Victory Star.

United Front

Advanced Tactics (Unlocked at Level 5 of Effective Leadership)

Level 1 - -5% War Tactic training cost.

Level 2 - Assault Rally duration increased by 1 Second

Level 3 - Sabotage Duration increased by 2 seconds

Level 4 - +7% Barrage DMG

Level 5 - +3% First Aid healing

Level 6 - +3% Protect War Tactic power

Level 7 - +7% Demolition DMG

Level 8 - +6% Decoy HP

Level 9 - +1 Betrayal Traitors

Level 10 - +1 War Tactic Capacity

 

United Front

Heavy Hitters (Unlocked at Level 5 of Advanced Tactics)

Level 1 - Detachment A Rally Cooldown decreased by 2 seconds

Level 2 - +3% Detachment A troop HP

Level 3 - +3% Detachment A troop DMG

Level 4 - Troops in Detachment A increase their Bonus DMG by 20% for 5 seconds upon reaching 50% HP for the first time.

Level 5 - +5% Detachment A troop HP

Level 6 - +5% Detachment A troop DMG

Level 7 - Detachment Rally A also grants +7% DMG to troops in Detachment A for the duration of the Rally.

Level 8 - +8% Detachment A troop HP

Level 9 - +8% Detachment A troop DMG

Level 10 - Non-Plane troops outside of a Detachment gain +5% DMG

 

United Front

Combat Support (Unlocked at Level 5 of Advanced Tactics)

Level 1 - Detachment B Rally Cooldown decreased by 2 seconds

Level 2 - +3% Detachment B troop HP

Level 3 - +3% Detachment B troop DMG

Level 4 - Troops in Detachment B heal +10% over 5 seconds upon reaching 50% HP for the first time.

Level 5 - +5% Detachment B troop HP

Level 6 - +5% Detachment B troop DMG

Level 7 - Detachment Rally B also grants a +5% heal for 5 seconds to troops in Detachment B.

Level 8 - +8% Detachment B troop HP

Level 9 - +8% Detachment B troop DMG

Level 10 - Non-Plane troops outside of a Detachment gain +5% HP

 

United Front

Quick Reaction Force (Unlocked at Level 5 of Advanced Tactics)

Level 1 - Detachment C Rally Cooldown decreased by 2 seconds

Level 2 - +3% Detachment C troop HP

Level 3 - +3% Detachment C troop DMG

Level 4 - Troops in Detachment C gain +10% attack speed for 5 seconds upon reaching 50% HP for the first time.

Level 5 - +5% Detachment C troop HP

Level 6 - +5% Detachment C troop DMG

Level 7 - Detachment Rally C also grants +0.5 Range to troops in Detachment C for the duration of the Rally.

Level 8 - +8% Detachment C troop HP

Level 9 - +8% Detachment C troop DMG

Level 10 - Non-Plane troops outside of a Detachment gain +3% Movement Speed

 

Signal Flare

Level

Upgrade Cost (Oil)

Upgrade Time

Re-arm Cost (Gold)

XP

Bonuses

Level 6

57,000 Oil

100 Polycarbonate

3d

19,752

300

Boost Duration 19s
Attack Speed Boost +20%
Move Speed Boost +20%

Level 7

58,000 Oil

100 Polycarbonate

3d

20,008

300

Boost Duration 20s
Attack Speed Boost +20%
Move Speed Boost +20%

Level 8

59,000 Oil

100 Polycarbonate

3d

20,264

300

Boost Duration 21s
Attack Speed Boost +20%
Move Speed Boost +20%

Level 9

60,000 Oil

100 Polycarbonate

3d

20,520

300

Boost Duration 21s
Attack Speed Boost +21%
Move Speed Boost +20%

Level 10

61,000 Oil

100 Polycarbonate

4d

20,792

300

Boost Duration 21s
Attack Speed Boost +21%
Move Speed Boost +21%

Level 11

62,000 Oil

100 Polycarbonate

4d

21,064

300

Boost Duration 22s
Attack Speed Boost +21%
Move Speed Boost +21%

Level 12

63,000 Oil

100 Polycarbonate

4d

21,336

300

Boost Duration 22s
Attack Speed Boost +22%
Move Speed Boost +21%

Level 13

64,000 Oil

100 Polycarbonate

5d

21,624

300

Boost Duration 22s
Attack Speed Boost +22%
Move Speed Boost +22%

Level 14

65,000 Oil

100 Polycarbonate

5d

21,912

300

Boost Duration 22s
Attack Speed Boost +23%
Move Speed Boost +22%

Level 15

66,000 Oil

100 Polycarbonate

5d

22,200

300

Boost Duration 22s
Attack Speed Boost +23%
Move Speed Boost +23%

 

Decoy Trap

Level

Upgrade Cost (Gold)

Upgrade Time

Re-arm Cost (Gold)

XP

HP

Level 7

3,200,000 Gold

100 Polycarbonate

3d

20,276

250

117,606

Level 8

3,300,000 Gold

100 Polycarbonate

3d

20,540

250

119,442

Level 9

3,400,000 Gold

100 Polycarbonate

3d

20,804

250

121,278

Level 10

3,500,000 Gold

100 Polycarbonate

3d

21,068

250

123,114

Level 11

3,600,000 Gold

100 Polycarbonate

4d

21,349

250

125,065

Level 12

3,700,000 Gold

100 Polycarbonate

4d

21,630

250

127,016

Level 13

3,800,000 Gold

100 Polycarbonate

4d

21,911

250

128,967

Level 14

3,900,000 Gold

100 Polycarbonate

5d

22,208

250

131,033

Level 15

4,000,000 Gold

100 Polycarbonate

5d

22,505

250

133,099

Level 16

4,100,000 Gold

100 Polycarbonate

5d

22,802

250

135,165

New Feature - Alliance Event Goals

Similar to standard Event Goals, Alliances will need to band together to complete Goals during specific Event Pass periods. These Goals will work the same way the individual Event Goals have in the past, only now, to complete these Alliance Event Goals, a group effort is required! Alliance Event Goals are noted by the Alliance flag in the top right corner of the individual goal tracker.

Tracking Alliance Goal Progression

When the Active Phase of an Event Pass with Alliance Goals begins, your contribution toward those goals will be locked to the Alliance that you’re currently in. This lock will determine where your goal progression will be applied, and what Alliance you’ll receive rewards for.

Note: If you are not in an Alliance, you can still make progress toward Alliance Event Goals.

 

Joining an Alliance during an Active Phase

Should you happen to join an Alliance after the Active Phase begins, and only after not being a part of an Alliance at the Active Phase, that Alliance will then become the Alliance your progression is locked to.

Joining this way, however, has the following caveats:

  • The current progression you’ve made while solo will be added to the Alliance’s contributions.

  • You become eligible to claim the rewards earned by the Alliance.

  • If the Alliance has fewer than 50 members, your contributions will help the Alliance climb the leaderboards.

    • If the Alliance has 50 or more members as their locked Alliance, your contributions will NOT apply to the leaderboard race. If this applies upon your joining, your contribution score in the contribution list will be highlighted in red to indicate that it isn’t being applied.

Leaving an Alliance

If you choose to leave an Alliance that you’ve been locked to during the Event period, the ‘Are you sure?’ pop-up will alert you that your progress will remain tied to that Alliance.

Note: Players kicked from an Alliance will have the same effect. Players kicked from an Alliance will still be locked to the Alliance they were kicked from during the Event period. Players kicked will still be able to claim the already unlocked Alliance rewards.

All players will be able to see players in the Alliance contributions window, regardless of whether they are new or have been kicked from the Alliance.

If a player is banned, all of their contributions to the Alliance goals will be removed.

 

Alliance Goal Contribution List

You’ll be able to note an Alliance Goal in the Event Pass by seeing your Alliance Flag at the top left corner of each Goal. You can tap this icon to open up a Leaderboard that shows each Alliance Member’s contribution toward completing that Goal.

 

Alliance Event Global Leaderboard

Just like Event Global Leaderboards, Event Passes that feature Alliance Goals can also have Alliance Event Global Leaderboards. The leaderboard tab will show the Alliance Leaderboard chase for that Event. You can tap your Alliance’s position to reveal the list of Alliance members’ contributions. You will not be able to view other Alliances' individual member contributions on the leaderboard in this way.

Additional Updates

  • Fixed an issue where some players would experience Network Disconnects when attempting Friendly Challenges.

  • Fixed a Network Disconnect that occurred when moving the Burj Al Arab away from a building within its radius, which was being upgraded, and canceled that building’s upgrade after moving the Burj Al Arab.

    • This also corrected the associated Material refund error from this bug.

  • Fixed an issue where Paratroopers would be considered at maximum capacity when the Limit Counter showed that it wasn’t.

  • Fixed an issue where the Market would be unable to complete upgrades.

  • Other visual, Localization, and UI updates.